Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
2 |
20 |
Became a Scout (Courier). |
2 |
23 |
Linnie Doyle's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
3 |
24 |
Failed to qualify for Thief (Rogue). |
3 |
24 |
Returned to Drifter (Wanderer). |
3 |
25 |
Lost eye or limb. Owe 2,500 for medical bills. |
4 |
25 |
Failed to qualify for Army Support (Army). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Marine (Star Marine) with the new title Marine. |
4 |
26 |
Linnie Doyle is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
26 |
Became a Entertainer (Artist). |
5 |
27 |
One of Linnie Doyle's pieces of art is stolen, and the investigation brings Linnie Doyle into the criminal underworld. |
5 |
30 |
Promoted to Entertainer (Artist) rank 1. |
6 |
30 |
Continued as Entertainer (Artist). |
6 |
33 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
6 |
34 |
Promoted to Entertainer (Artist) rank 2. |
7 |
34 |
Continued as Entertainer (Artist). |
7 |
35 |
Expose or are involved in a scandal of some sort. |
8 |
35 |
Switched to Drifter (Scavenger). |
8 |
39 |
Linnie Doyle do not know what happened to Linnie Doyle. There is a gap in Linnie Doyle's memory. |
9 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
41 |
Linnie Doyle come into conflict with a splinter group Linnie Doyle's own religion which maintains Linnie Doyle's version is the wrong one. Gain 3 Rivals. |
10 |
41 |
Returned to Drifter (Scavenger). |
10 |
42 |
Drafted into Merchant Marine |
11 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
45 |
Retired at age 45. |
11 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
46 |
Smuggle illegal items onto a planet. |
12 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
49 |
Continued as Merchant (Merchant Marine). |
12 |
50 |
Make an unexpected connection outside Linnie Doyle's normal circles. Gain a Contact. |
13 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
53 |
Continued as Merchant (Merchant Marine). |
13 |
57 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
14 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
57 |
Retired. |
14 |
61 |
Moved to a new world. |
15 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
69 |
Gained a contact. |
17 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
73 |
Moved to a new world. |
18 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
74 |
Gained a contact. |
19 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
80 |
Good fortune. |
20 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |