Retired Lay Preacher Lissie Cole  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 82 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 10 (1) 7 (0)1116A7
Steady, Pushy
 
Skills
Advocate 2
Astrogation 0
Athletics (Endurance) 1
Carouse 1
Deception 0
Electronics (Computers) 2
Gun Combat 0
Language 0
Mechanic 0
Persuade 2
Pilot (Small Craft) 1
Profession (Hostile Environment) 0
Recon 1
Science (Social Sciences/Belief) 2
Streetwise 1
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Scout Courier Scout13
Entertainer Performer 01
Agent Law Enforcement Sergeant22
Believer Mainstream Believer Lay Preacher25
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Erin Cameron Enemy 0 4 0 2 Azhanti (F/67)
Dominick Learmonth Contact 1 2 0 4 Ayansh'i (M/61)
Joel Walker Contact 0 1 1 1 Libert (M/46)
Kevin Bollen Contact 2 0 5 1 Libert (M/27)
Melton Craig Enemy 0 1 0 0 Libert (M/41)
Melton Craig belongs to an uncommon alien species.
Frederick Holland Ally 2 0 0 1 Sylean (M/24)
Frederick Holland is a questionable figure such as a criminal, pirate or disgraced noble.
Archibald Treadway Enemy 0 3 0 1 Libert (M/35)
Heather Ede Rival 1 0 3 1 Libert (F/63)
Heather Ede gained power at the expense of a third party who now blames the character.
Gaston James Ally 4 0 1 0 Libert (M/48)
Ottilie Washington Ally 1 0 0 1 Libert (F/32)
Melvin Boyd Contact 2 1 1 1 Ne Kraeda ren Kelva (M/18)
Melvin Boyd is in prison or otherwise trapped somewhere.
Rosamond Walla Contact 2 1 0 3 Libert (F/52)
Rilla Priest Contact 2 0 0 0 Urunishani (F/44)
Relationship becomes more moderate. Ally becomes a contact.
Arvilla Oneil Enemy 0 2 1 0 Zhodani, Imperium (F/62)
Arvilla Oneil loses some of their power base.
 
Term Age History
1 18 Became a Scout (Courier).
1 22 Lissie Cole's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lissie Cole fail to help. Gain an Enemy.
1 22 Lissie Cole have no idea what happened to Lissie Cole – they found Lissie Cole's ship drifting on the fringes of friendly space.
1 22 Promoted to Scout (Courier) rank 1 with the new title Scout.
2 22 Continued as Scout (Courier).
2 25 Lissie Cole's ship is damaged, and Lissie Cole have to hitch-hike Lissie Cole's way back across the stars to the nearest scout base.
2 25 Gain 3 Contacts. Gain 1 Enemies.
3 25 Became a Entertainer (Performer).
3 27 Lissie Cole is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
4 27 Returned to Scout (Courier).
4 29 Psychologically damaged by Lissie Cole's time in the scouts.
5 29 Failed to qualify for Marine Support (Marine).
5 29 Submitted to the draft.
5 29 Became a Agent (Law Enforcement) with the new title Rookie.
5 31 A new romantic starts. Gain an Ally.
5 33 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
6 33 Continued as Agent (Law Enforcement).
6 37 Go undercover to investigate an enemy.
6 37 Scarred. Owe 2,500 for medical bills.
6 37 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
7 37 Voluntarily left Law Enforcement
7 37 Became a Believer (Mainstream Believer) with the new title Lay Person.
7 40 Lissie Cole is chosen to represent Lissie Cole's faith in a vid show or other highly public forum.
8 41 Continued as Believer (Mainstream Believer).
8 43 Lissie Cole is chosen to represent Lissie Cole's faith in a vid show or other highly public forum.
8 45 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
9 45 Continued as Believer (Mainstream Believer).
9 46 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
10 49 Continued as Believer (Mainstream Believer).
10 51 Lissie Cole is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
11 53 Aging Crisis. Owe 50,000 for medical bills.
11 53 Retired at age 53.
11 53 Continued as Believer (Mainstream Believer).
11 57 Lissie Cole accepted an offer of inducements to betray Lissie Cole's faith. Gain 590,000 in cash.
11 57 Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher.
12 57 Aging Crisis. Owe 20,000 for medical bills.
12 57 Retired.
12 60 Birth or Death involving a family member or close friend.
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 62 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 65 Aging Crisis. Owe 10,000 for medical bills.
14 68 Gained a contact.
15 69 Aging Crisis. Owe 10,000 for medical bills.
15 72 Gained a contact.
16 73 Aging Crisis. Owe 10,000 for medical bills.
16 77 Moved to a new world.
17 77 Aging Crisis. Owe 50,000 for medical bills.
17 79 A new romantic starts. Gain an Ally.
18 81 Aging Crisis. Owe 30,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙