Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Attempted a risky adventure and was injured. |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Attacked by enemies that Lonnie Dods easily defeat. |
4 |
31 |
Gain Enemy if Lonnie Dods don't already have one. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Pirate (Rogue). |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Lonnie Dods do not know what happened to Lonnie Dods. There is a gap in Lonnie Dods's memory. |
6 |
37 |
Became a Scout (Explorer). |
6 |
39 |
Lonnie Dods's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lonnie Dods fail to help. Gain an Enemy. |
6 |
39 |
Lonnie Dods's ship is damaged, and Lonnie Dods have to hitch-hike Lonnie Dods's way back across the stars to the nearest scout base. |
6 |
39 |
Gain 4 Contacts. Gain 2 Enemies. |
6 |
41 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
41 |
Continued as Scout (Explorer). |
7 |
45 |
Lonnie Dods inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
46 |
Lonnie Dods retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
49 |
Continued as Believer (Mainstream Believer). |
9 |
51 |
Lonnie Dods aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Retired. |
10 |
55 |
Lost eye or limb. Owe 5,000 for medical bills. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Moved to a new world. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
67 |
Moved to a new world. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Gained a contact. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
75 |
Moved to a new world. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |