Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Lorraine Sim is rewarded for Lorraine Sim's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
Lorraine Sim is rewarded for Lorraine Sim's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
A revolution, attack or other unusual event throws Lorraine Sim's life into chaos, forcing Lorraine Sim to leave the planet. |
4 |
27 |
Became a Army (Cavalry) with the new title Private. |
4 |
31 |
Assigned to a peacekeeping role. |
4 |
31 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Infantry (Army). |
5 |
31 |
Continued as Army (Cavalry). |
5 |
34 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
34 |
Gain rebels as Enemy |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Army Support (Army). |
6 |
35 |
Continued as Army (Cavalry). |
6 |
39 |
Assigned to an urbanised planet torn by war. |
6 |
39 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
7 |
39 |
Voluntarily left Cavalry |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
Lorraine Sim is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
43 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
Opponents of Lorraine Sim's belief system ambush Lorraine Sim. |
8 |
46 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Retired. |
9 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Good fortune. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Accused of a crime. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Moved to a new world. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |