Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Advanced training in a specialist field |
2 |
26 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Voluntarily left Cavalry |
3 |
26 |
Became a Scout (Explorer). |
3 |
30 |
Lura Harrison survey an alien world. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
33 |
Lura Harrison survey an alien world. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
35 |
Lura Harrison's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
42 |
Lura Harrison discover a world, item or information of worth to the Imperium. |
6 |
42 |
Promoted to Scout (Explorer) rank 2. |
7 |
42 |
Continued as Scout (Explorer). |
7 |
43 |
Lura Harrison inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
43 |
Failed to qualify for Broker (Merchant). |
8 |
43 |
Returned to Drifter (Scavenger). |
8 |
47 |
Encounter a Psionic institute. |
8 |
47 |
Tested for psionic powers |
9 |
47 |
Became a Psion (Wild Talent). |
9 |
49 |
Advanced training in a specialist field. |
9 |
51 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
10 |
51 |
Voluntarily left Wild Talent |
10 |
51 |
Became a Merchant (Free Trader). |
10 |
52 |
A series of bad deals and decisions force Lura Harrison into bankruptcy. Lura Harrison salvages what Lura Harrison can. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Lightly injured, no permanent damage. Fully recovered. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |