Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Make an unexpected connection outside Madison Neal's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Scholar (Scientist). |
3 |
27 |
Good fortune |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
34 |
Assigned to work on a secret project for a patron or organisation. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scholar (Field Researcher) with previous rank. |
5 |
35 |
Madison Neal's work is sabotaged by unknown parties. Madison Neal may salvage what Madison Neal can and give up. |
6 |
35 |
Became a Entertainer (Artist). |
6 |
39 |
Works is especially well received and popular, making Madison Neal a minor celebrity |
6 |
39 |
Promoted to Entertainer (Artist) rank 1. |
7 |
39 |
Continued as Entertainer (Artist). |
7 |
40 |
Moved to a new world. |
8 |
43 |
Continued as Entertainer (Artist). |
8 |
46 |
One of Madison Neal's pieces of art is stolen, and the investigation brings Madison Neal into the criminal underworld. |
9 |
47 |
Continued as Entertainer (Artist). |
9 |
50 |
Gain a patron in the arts. Gain an Ally |
9 |
51 |
Promoted to Entertainer (Artist) rank 2. |
10 |
51 |
Continued as Entertainer (Artist). |
10 |
55 |
Criticised a questionable political leader on Madison Neal's homeworld, causing his downfall. Gain an Enemy |
10 |
55 |
Public opinion turns on Madison Neal. |
10 |
55 |
Promoted to Entertainer (Artist) rank 3. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Voluntarily left Artist |
11 |
55 |
Retired. |
11 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Victim of a crime. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Victim of a crime. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Good fortune. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
79 |
A new romantic starts. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |