Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Broker (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Good fortune |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
When dealing with an alien race, Maxie Ward botch an opportunity to gather extra intelligence about them. |
2 |
25 |
Maxie Ward inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
When dealing with an alien race, Maxie Ward botch an opportunity to gather extra intelligence about them. |
3 |
29 |
Maxie Ward's ship is damaged, and Maxie Ward have to hitch-hike Maxie Ward's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 2 Contacts. Gain 3 Enemies. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
34 |
Maxie Ward's ship is damaged, and Maxie Ward have to hitch-hike Maxie Ward's way back across the stars to the nearest scout base. |
4 |
34 |
Gain 2 Contacts. Gain 1 Enemies. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
37 |
Find valuable salvage. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Attempted a risky adventure and was wildly successful. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
43 |
Maxie Ward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Maxie Ward accepted an offer of inducements to betray Maxie Ward's faith. Gain 430,000 in cash. |
8 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
47 |
Became a Scholar (Field Researcher). |
9 |
49 |
A disaster leaves several injured, and others blame Maxie Ward, forcing Maxie Ward to leave Maxie Ward's career. Gain a Rival. |
9 |
49 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
10 |
49 |
Switched to Drifter (Wanderer). |
10 |
52 |
Maxie Ward do not know what happened to Maxie Ward. There is a gap in Maxie Ward's memory. |
11 |
52 |
Returned to Believer (Missionary/Humanitarian). |
11 |
56 |
Maxie Ward is chosen to represent Maxie Ward's faith in a vid show or other highly public forum. |
12 |
56 |
Continued as Believer (Missionary/Humanitarian). |
12 |
60 |
Maxie Ward faith is shaken. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Believer (Missionary/Humanitarian). |
13 |
63 |
Maxie Ward retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
64 |
Forced to muster out. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Retired. |
14 |
67 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Victim of a crime. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |