Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
A mission goes wrong and Me Ashshisha is stranded behind enemy lines. Ejected from the service. |
2 |
20 |
Failed to qualify for Scientist (Scholar). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Merchant (Broker). |
3 |
26 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
4 |
26 |
Became a Citizen (Colonist). |
4 |
29 |
Me Ashshisha befriend a superior in the corporation or the colony. |
4 |
30 |
Promoted to Citizen (Colonist) rank 1. |
5 |
30 |
Voluntarily left Colonist |
5 |
30 |
Failed to qualify for Broker (Merchant). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
32 |
Befriended by a senior agent. |
5 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
34 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Go undercover to investigate an enemy. |
6 |
38 |
A revolution, attack or other unusual event throws Me Ashshisha's life into chaos, forcing Me Ashshisha to leave the planet. |
6 |
38 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
38 |
Voluntarily left Law Enforcement |
7 |
38 |
Switched to Drifter (Wanderer). |
7 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
44 |
Suffer from a life-threatening illness. |
9 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
47 |
Me Ashshisha aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
47 |
Returned to Drifter (Barbarian). |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Drifter (Barbarian). |
11 |
55 |
Betrayed by a friend. One of Me Ashshisha's Contacts or Allies betrays Me Ashshisha, ending Me Ashshisha's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
Retired. |
12 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Victim of a crime. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
79 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |