Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
21 |
Meta Brownhill retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
24 |
Meta Brownhill retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
27 |
Meta Brownhill aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
27 |
Failed to qualify for Worker (Citizen). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
31 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
4 |
31 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
5 |
31 |
Voluntarily left Ground Assault |
5 |
31 |
Failed to qualify for Line/Crew (Navy). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Meta Brownhill's Contacts or Allies betrays Meta Brownhill, ending Meta Brownhill's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Returned to Believer (Mainstream Believer). |
6 |
36 |
Meta Brownhill secretly provide religious rites for a dying leader or noble, although they do not share Meta Brownhill's faith. Gain an Ally in the family and a Rival who disagrees with Meta Brownhill's choice. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Failed to qualify for Intelligence (Agent). |
7 |
39 |
Returned to Drifter (Scavenger). |
7 |
40 |
Attempted a risky adventure and was injured. |
7 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
44 |
Meta Brownhill do not know what happened to Meta Brownhill. There is a gap in Meta Brownhill's memory. |
9 |
44 |
Failed to qualify for Intelligence (Agent). |
9 |
44 |
Switched to Drifter (Wanderer). |
9 |
47 |
Attempted a risky adventure and was sent to prison. |
10 |
48 |
Became a Prisoner (Thug). |
10 |
50 |
Parole hearing. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Switched to Prisoner (Inmate) with previous rank. |
11 |
54 |
Disgraced. Word of Meta Brownhill's criminal past reaches Meta Brownhill's homeworld. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Continued as Prisoner (Inmate). |
12 |
60 |
Offended a prison gang Meta Brownhill tried to join. Gain an Enemy. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Switched to Prisoner (Fixer) with previous rank. |
13 |
61 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Returned to Prisoner (Thug). |
14 |
65 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Returned to Prisoner (Inmate). |
15 |
71 |
Persecuted by a prison gang. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
Continued as Prisoner (Inmate). |
16 |
74 |
Accused of assaulting a prison guard. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
76 |
Returned to Prisoner (Fixer). |
17 |
78 |
Vocational Training. |
17 |
80 |
Promoted to Prisoner (Fixer) rank 1. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |