Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Meta Shapter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Merchant (Broker). |
2 |
22 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
22 |
Failed to qualify for Flight (Navy). |
3 |
22 |
Returned to Drifter (Scavenger). |
3 |
26 |
Meta Shapter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Failed to qualify for Thief (Rogue). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Go undercover to investigate an enemy. |
4 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
30 |
Continued as Agent (Law Enforcement). |
5 |
34 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
34 |
Continued as Agent (Law Enforcement). |
6 |
35 |
Hard times caused by a lack of interstellar trade costs Meta Shapter's job. |
7 |
35 |
Failed to qualify for Journalist (Entertainer). |
7 |
35 |
Returned to Drifter (Scavenger). |
7 |
36 |
Betrayed by a friend. One of Meta Shapter's Contacts or Allies betrays Meta Shapter, ending Meta Shapter's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
36 |
Became a Rogue (Pirate) with the new title Lackey. |
8 |
37 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
9 |
37 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
39 |
Make an unexpected connection outside Meta Shapter's normal circles. Gain a Contact. |
10 |
41 |
Continued as Merchant (Merchant Marine). |
10 |
44 |
Imperial trade restrictions force Meta Shapter out of business. |
11 |
45 |
Continued as Merchant (Merchant Marine). |
11 |
48 |
Meta Shapter's ship or starport is destroyed by criminals. Gain them as an Enemy. |
12 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
48 |
Retired at age 48. |
12 |
48 |
Retired. |
12 |
50 |
Nearly killed. Owe 20,000 for medical bills. |
13 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
55 |
A new romantic starts. Gain an Ally. |
14 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
58 |
Moved to a new world. |
15 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
69 |
Moved to a new world. |
18 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
78 |
Gained a contact. |
20 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |