Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Voluntarily left Broker |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
27 |
Minerva Kinghead foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
31 |
Minerva Kinghead foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
36 |
Special assignment or duty on board ship. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
42 |
Vessel participates in a diplomatic mission. |
6 |
42 |
Gain a contact. |
6 |
42 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Engineer/Gunner (Navy). |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
43 |
Minerva Kinghead foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
46 |
Promoted to Navy (Line/Crew) rank 5 with the new title Chief Petty Officer. |
8 |
46 |
Continued as Navy (Line/Crew). |
8 |
48 |
Commanding officer takes an interest in Minerva Kinghead's career. |
8 |
50 |
Promoted to Navy (Line/Crew) rank 6 with the new title Master Chief. |
9 |
50 |
Continued as Navy (Line/Crew). |
9 |
51 |
Vessel participates in a diplomatic mission. |
9 |
51 |
Gain a contact. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Citizen (Worker). |
10 |
57 |
Minerva Kinghead is rewarded for Minerva Kinghead's diligence or cunning. |
10 |
58 |
Promoted to Citizen (Worker) rank 1. |
11 |
58 |
Continued as Citizen (Worker). |
11 |
61 |
Minerva Kinghead's business expands, Minerva Kinghead's corporation grows, or the colony thrives. |
12 |
62 |
Continued as Citizen (Worker). |
12 |
64 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
13 |
64 |
Became a Agent (Corporate Agent). |
13 |
66 |
Established a network of contacts. Gain 1 contacts. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Retired at age 68. |
14 |
68 |
Continued as Agent (Corporate Agent). |
14 |
71 |
Given specialist training in vehicles. |
14 |
72 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Continued as Agent (Corporate Agent). |
15 |
74 |
Befriended by a senior agent. |
15 |
76 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
Continued as Agent (Corporate Agent). |
16 |
78 |
Advanced training in a specialist field. |
16 |
80 |
Forced to muster out. |
17 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |