Retired Team Leader Myrl Dwyer  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 82 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 7 (0) 2 (-2)111172
Values religion, Precise, Intense
 
Skills
Admin 1
Astrogation 0
Broker 1
Carouse 1
Diplomat 1
Electronics (Comms) 1
Gambler 1
Gun Combat 0
Jack-of-All-Trades 3
Language (Zdetl (Zhodani)) 1
Leadership 1
Mechanic 0
Medic 0
Persuade 3
Pilot 0
Science (Social Sciences/Belief) 1
Survival 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Scout Courier Scout14
Merchant Free Trader 13
Drifter Barbarian 01
Drifter Scavenger 12
Believer Missionary/Humanitarian Team Leader23
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Angelo Richey Rival 1 2 3 3 Dynchia, Imperium (M/11)
Theo Foy Contact 2 1 2 0 Dynchia, Imperium (M/31)
Gordon Davis Contact 2 1 2 6 Thaggeshi (M/57)
Gordon Davis gains in influence.
Eulalie Lamb Contact 2 1 2 4 Dynchia, Imperium (F/96)
Marcus Wigram Enemy 0 5 1 0 Dynchia, Imperium (M/79)
Marjorie Paterson Enemy 0 6 2 1 Swanfeh (F/32)
Very bad falling out.
Lisa Walsham Contact 0 0 3 0 Dynchia, Imperium (F/50)
Lisa Walsham is in desperate trouble and could use the character’s help.
Elenora Mar Ally 0 0 1 0 Dynchia, Imperium (F/37)
Elenora Mar's influence is diminished.
 
Term Age History
1 18 Failed to qualify for Worker (Citizen).
1 18 Submitted to the draft.
1 18 Became a Scout (Courier).
1 20 When dealing with an alien race, Myrl Dwyer botch an opportunity to gather extra intelligence about them.
1 20 Myrl Dwyer have no idea what happened to Myrl Dwyer – they found Myrl Dwyer's ship drifting on the fringes of friendly space.
1 22 Promoted to Scout (Courier) rank 1 with the new title Scout.
2 22 Continued as Scout (Courier).
2 25 When dealing with an alien race, Myrl Dwyer botch an opportunity to gather extra intelligence about them.
2 25 Myrl Dwyer inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3 26 Attempted to change assignments.
3 26 Failed to qualify for Explorer (Scout).
3 26 Continued as Scout (Courier).
3 30 Gained a contact.
4 30 Continued as Scout (Courier).
4 32 Myrl Dwyer's ship is damaged, and Myrl Dwyer have to hitch-hike Myrl Dwyer's way back across the stars to the nearest scout base.
4 32 Gain 3 Contacts. Gain 1 Enemies.
5 32 Became a Merchant (Free Trader).
6 36 Continued as Merchant (Free Trader).
6 38 Risk Myrl Dwyer's fortune on a possibility lucrative deal and win.
6 40 Promoted to Merchant (Free Trader) rank 1.
7 40 Continued as Merchant (Free Trader).
7 44 Myrl Dwyer's ship or starport is destroyed by criminals. Gain them as an Enemy.
8 44 Failed to qualify for Surveyor (Scout).
8 44 Became a Drifter (Barbarian).
8 46 Myrl Dwyer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 46 Failed to qualify for Corporate (Citizen).
9 46 Switched to Drifter (Scavenger).
9 49 Find valuable salvage.
9 50 Promoted to Drifter (Scavenger) rank 1.
10 50 Continued as Drifter (Scavenger).
10 51 Betrayed by a friend. One of Myrl Dwyer's Contacts or Allies betrays Myrl Dwyer, ending Myrl Dwyer's career. That Contact or Ally becomes a Rival or Enemy.
11 51 Aging Crisis. Owe 10,000 for medical bills.
11 51 Retired at age 51.
11 51 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 54 Myrl Dwyer faith enjoys an explosion of popularity largely thanks to Myrl Dwyer's efforts.
11 54 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 55 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 55 Aging Crisis. Owe 10,000 for medical bills.
12 55 Continued as Believer (Missionary/Humanitarian).
12 56 Myrl Dwyer is chosen to represent Myrl Dwyer's faith in a vid show or other highly public forum.
13 59 Aging Crisis. Owe 10,000 for medical bills.
13 59 Continued as Believer (Missionary/Humanitarian).
13 60 Opponents of Myrl Dwyer's belief system ambush Myrl Dwyer.
13 60 Nearly killed. Owe 40,000 for medical bills.
14 60 Aging Crisis. Owe 60,000 for medical bills.
14 60 Retired.
14 64 A romantic relationship ends badly. Gain a Rival or Enemy.
15 64 Aging Crisis. Owe 50,000 for medical bills.
15 67 Gained a contact.
16 68 Aging Crisis. Owe 10,000 for medical bills.
16 72 Moved to a new world.
17 72 Aging Crisis. Owe 30,000 for medical bills.
17 76 Moved to a new world.
18 76 Aging Crisis. Owe 50,000 for medical bills.
18 77 A new romantic starts. Gain an Ally.
19 80 Aging Crisis. Owe 50,000 for medical bills.
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