Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
When dealing with an alien race, Myrl Dwyer botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Myrl Dwyer have no idea what happened to Myrl Dwyer – they found Myrl Dwyer's ship drifting on the fringes of friendly space. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
When dealing with an alien race, Myrl Dwyer botch an opportunity to gather extra intelligence about them. |
2 |
25 |
Myrl Dwyer inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Gained a contact. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Myrl Dwyer's ship is damaged, and Myrl Dwyer have to hitch-hike Myrl Dwyer's way back across the stars to the nearest scout base. |
4 |
32 |
Gain 3 Contacts. Gain 1 Enemies. |
5 |
32 |
Became a Merchant (Free Trader). |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
38 |
Risk Myrl Dwyer's fortune on a possibility lucrative deal and win. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
44 |
Myrl Dwyer's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
44 |
Failed to qualify for Surveyor (Scout). |
8 |
44 |
Became a Drifter (Barbarian). |
8 |
46 |
Myrl Dwyer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Failed to qualify for Corporate (Citizen). |
9 |
46 |
Switched to Drifter (Scavenger). |
9 |
49 |
Find valuable salvage. |
9 |
50 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
50 |
Continued as Drifter (Scavenger). |
10 |
51 |
Betrayed by a friend. One of Myrl Dwyer's Contacts or Allies betrays Myrl Dwyer, ending Myrl Dwyer's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
54 |
Myrl Dwyer faith enjoys an explosion of popularity largely thanks to Myrl Dwyer's efforts. |
11 |
54 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
55 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Continued as Believer (Missionary/Humanitarian). |
12 |
56 |
Myrl Dwyer is chosen to represent Myrl Dwyer's faith in a vid show or other highly public forum. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Continued as Believer (Missionary/Humanitarian). |
13 |
60 |
Opponents of Myrl Dwyer's belief system ambush Myrl Dwyer. |
13 |
60 |
Nearly killed. Owe 40,000 for medical bills. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
60 |
Retired. |
14 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Gained a contact. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
Moved to a new world. |
18 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
77 |
A new romantic starts. Gain an Ally. |
19 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |