Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Make an unexpected connection outside Nettie Rouse's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
Nettie Rouse's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
32 |
Became a Navy (Flight) with the new title Crewman. |
5 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
36 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Flight). |
6 |
39 |
Vessel participates in a diplomatic mission. |
6 |
40 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Line/Crew (Navy). |
7 |
40 |
Continued as Navy (Flight). |
7 |
41 |
Special assignment or duty on board ship. |
7 |
44 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Failed to qualify for Line/Crew (Navy). |
8 |
44 |
Continued as Navy (Flight). |
8 |
45 |
Refuse to abuse Nettie Rouse's position for profit. |
8 |
48 |
Promoted to Navy (Flight) rank 4 with the new title Petty Officer, 1st class. |
9 |
48 |
Continued as Navy (Flight). |
9 |
51 |
Good fortune |
9 |
52 |
Promoted to Navy (Flight) rank 5 with the new title Chief Petty Officer. |
10 |
52 |
Attempted to change assignments. |
10 |
52 |
Failed to qualify for Engineer/Gunner (Navy). |
10 |
52 |
Continued as Navy (Flight). |
10 |
53 |
Nettie Rouse foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
10 |
56 |
Promoted to Navy (Flight) rank 6 with the new title Master Chief. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Became a Drifter (Wanderer). |
11 |
57 |
Betrayed by a friend. One of Nettie Rouse's Contacts or Allies betrays Nettie Rouse, ending Nettie Rouse's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
57 |
Switched to Merchant (Broker). |
12 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
61 |
Promoted to Merchant (Broker) rank 1. |
13 |
61 |
Continued as Merchant (Broker). |
13 |
63 |
Given advanced training in a specialist field |
13 |
65 |
Promoted to Merchant (Broker) rank 2. |
14 |
65 |
Continued as Merchant (Broker). |
14 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
69 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Retired at age 69. |
15 |
69 |
Voluntarily left Broker |
15 |
69 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
73 |
Nettie Rouse accepted an offer of inducements to betray Nettie Rouse's faith. Gain 800,000 in cash. |
15 |
73 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Retired. |
16 |
74 |
Moved to a new world. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |