Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
A revolution, attack or other unusual event throws Orpha Kerran's life into chaos, forcing Orpha Kerran to leave the planet. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Orpha Kerran's work ends up coming home with Orpha Kerran, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
27 |
Trapped behind enemy lines. |
3 |
29 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
3 |
29 |
Promoted to Marine (Marine Support) officer rank 2 with the new title Captain. |
4 |
29 |
Continued as Marine (Marine Support). |
4 |
33 |
A mission goes wrong and Orpha Kerran is stranded behind enemy lines. Ejected from the service. |
5 |
33 |
Became a Scout (Courier). |
5 |
35 |
Spend several years jumping from world to world in Orpha Kerran's scout ship. |
6 |
37 |
Continued as Scout (Courier). |
6 |
38 |
Perform an exemplary service for the scouts. |
7 |
41 |
Continued as Scout (Courier). |
7 |
45 |
Perform an exemplary service for the scouts. |
8 |
45 |
Continued as Scout (Courier). |
8 |
46 |
Orpha Kerran's scout ship is one of the first on the scene to rescue the survivors of a disaster but Orpha Kerran fail to help. Gain an Enemy. |
8 |
46 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
49 |
Continued as Scout (Courier). |
9 |
50 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Birth or Death involving a family member or close friend. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Moved to a new world. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |