Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Established a network of contacts. Gain 1 contacts. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Accepted a deal with criminal or other figure under investigation. |
3 |
25 |
Failed to qualify for Army Support (Army). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
A good deal ensures Pansy Ellis is living the high life for a few years. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Embroiled in legal trouble. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Smuggle illegal items onto a planet. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
7 |
41 |
Voluntarily left Merchant Marine |
7 |
41 |
Became a Scout (Explorer). |
7 |
44 |
Pansy Ellis's ship is damaged, and Pansy Ellis have to hitch-hike Pansy Ellis's way back across the stars to the nearest scout base. |
7 |
44 |
Gain 1 Contacts. Gain 2 Enemies. |
8 |
44 |
Became a Entertainer (Artist). |
8 |
47 |
An investigation, tour, project or expedition goes wrong, stranding Pansy Ellis far from home. |
9 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
50 |
Someone more charismatic but less devout than Pansy Ellis has become Pansy Ellis's superior. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Voluntarily left Missionary/Humanitarian |
10 |
51 |
Retired. |
10 |
53 |
Moved to a new world. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Accused of a crime. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
Gained a contact. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |