Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Pearl Janson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Pearl Janson fail to help. Gain an Enemy. |
1 |
22 |
Pearl Janson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Entertainer (Journalist). |
2 |
26 |
Public opinion turns on Pearl Janson. |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Embroiled in legal trouble. |
4 |
30 |
Became a Prisoner (Fixer). |
4 |
33 |
Good Behaviour. |
4 |
34 |
Promoted to Prisoner (Fixer) rank 1. |
4 |
34 |
Paroled from prison. |
5 |
34 |
Returned to Entertainer (Journalist). |
5 |
35 |
An investigation, tour, project or expedition goes wrong, stranding Pearl Janson far from home. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Pearl Janson is sent to a new community or parish to preach The Word among the poor. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Pearl Janson secretly provide religious rites for a dying leader or noble, although they do not share Pearl Janson's faith. Gain an Ally in the family and a Rival who disagrees with Pearl Janson's choice. |
8 |
43 |
Continued as Believer (Missionary/Humanitarian). |
8 |
45 |
Pearl Janson come into conflict with a splinter group Pearl Janson's own religion which maintains Pearl Janson's version is the wrong one. Gain 3 Rivals. |
9 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Retired. |
9 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
53 |
Good fortune. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Birth or Death involving a family member or close friend. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Good fortune. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
81 |
A new romantic starts. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |