Retired Lieutenant Colonel Prudence Miller  

Species Age Sex Str Dex End Int Edu SocUPP
Thaggeshi 82 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 7 (0)111757
Evil, Tranquil, Noisy
 
Skills
Admin 0
Astrogation 1
Athletics (Endurance) 1
Broker 0
Deception 1
Diplomat 2
Drive (Walker) 1
Electronics (Comms) 1
Engineer (Power) 1
Flyer 0
Gambler 1
Gun Combat (Archaic) 2
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Language (Zdetl (Zhodani)) 1
Leadership 1
Mechanic 1
Melee (Blade) 1
Persuade 0
Recon 2
Science (Social Sciences/Belief) 1
Seafarer 0
Steward 0
Streetwise 1
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 01
Navy Engineer/Gunner Ensign1 / 02
Army Infantry Lieutenant Colonel4 / 04
Drifter Wanderer 11
Merchant Merchant Marine Senior Crewman12
Believer Holy Warrior Fighter12
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Gussie Hunt Enemy 1 3 2 1 Traltar (F/11)
Gussie Hunt gained influence with the character’s assistance.
Willard Harrington Enemy 0 3 6 2 Thaggeshi (M/56)
Fred Uleaven Contact 1 1 1 5 Zhodani, Imperium (F/41)
Hollis Cruz Contact 2 1 2 5 Solomani, Imperium (M/22)
Clyde Horton Contact 1 2 2 0 Tapazmal (F/25)
Clyde Horton is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Became a Merchant (Broker).
1 19 A sudden war destroys Prudence Miller's trade routes and contacts, forcing Prudence Miller to flee that region of space.
1 19 Gain rebels as Enemy
2 19 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 20 Advanced training in a specialist field.
2 23 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
3 23 Continued as Navy (Engineer/Gunner).
3 24 Vessel participates in a notable military engagement.
3 27 Forced to muster out.
4 27 Became a Army (Infantry) with the new title Private.
4 28 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
4 28 Gain rebels as Enemy
4 31 Commissioned in Army (Infantry) with the new title Lieutenant.
4 31 Promoted to Army (Infantry) officer rank 2 with the new title Captain.
5 31 Continued as Army (Infantry).
5 32 Surrounded and outnumbered by the enemy, Prudence Miller hold out until relief arrives.
5 35 Promoted to Army (Infantry) officer rank 3 with the new title Major.
6 35 Attempted to change assignments.
6 35 Failed to qualify for Cavalry (Army).
6 35 Continued as Army (Infantry).
6 36 Assigned to a peacekeeping role.
6 39 Promoted to Army (Infantry) officer rank 4 with the new title Lieutenant Colonel.
7 39 Continued as Army (Infantry).
7 43 Good fortune
7 43 Forced to muster out.
8 43 Became a Drifter (Wanderer).
8 47 Offered job by a patron. Now owe him a favor.
8 47 Promoted to Drifter (Wanderer) rank 1.
9 47 Switched to Merchant (Merchant Marine) with the new title Crewman.
9 50 Given advanced training in a specialist field
9 51 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 51 Aging Crisis. Owe 60,000 for medical bills.
10 51 Retired at age 51.
10 51 Continued as Merchant (Merchant Marine).
10 54 A series of bad deals and decisions force Prudence Miller into bankruptcy. Prudence Miller salvages what Prudence Miller can.
11 54 Aging Crisis. Owe 10,000 for medical bills.
11 54 Became a Believer (Holy Warrior) with the new title Hopeful.
11 57 Prudence Miller refuse to secretly provide religious rites for a dying leader or noble, because they do not share Prudence Miller's faith.
11 58 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 58 Continued as Believer (Holy Warrior).
12 62 Opponents of Prudence Miller's belief system ambush Prudence Miller.
12 62 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
13 62 Aging Crisis. Owe 30,000 for medical bills.
13 62 Retired.
13 64 A romantic relationship ends badly. Gain a Rival or Enemy.
14 66 Aging Crisis. Owe 40,000 for medical bills.
14 69 Gained a contact.
15 70 Aging Crisis. Owe 10,000 for medical bills.
15 73 Gained a contact.
16 74 Aging Crisis. Owe 30,000 for medical bills.
16 75 Gained a contact.
17 78 Aging Crisis. Owe 20,000 for medical bills.
17 80 Betrayal. Convert an Ally into a Rival or Enemy.
18 82 Aging Crisis. Owe 30,000 for medical bills.
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