Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Vessel participates in a diplomatic mission. |
1 |
20 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
26 |
Ray Carson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Flight). |
3 |
30 |
Severely injured. |
3 |
30 |
Commissioned in Navy (Flight) with the new title Ensign. |
4 |
30 |
Voluntarily left Flight |
4 |
30 |
Failed to qualify for Colonist (Citizen). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Betrayed by a friend. One of Ray Carson's Contacts or Allies betrays Ray Carson, ending Ray Carson's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Failed to qualify for Artist (Entertainer). |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
37 |
Ray Carson do not know what happened to Ray Carson. There is a gap in Ray Carson's memory. |
6 |
37 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
38 |
Betrayed by a friend. One of Ray Carson's Contacts or Allies betrays Ray Carson, ending Ray Carson's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
A good deal ensures Ray Carson is living the high life for a few years. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
A good deal ensures Ray Carson is living the high life for a few years. |
8 |
46 |
Forced to continue current assignment. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Good fortune |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Voluntarily left Merchant Marine |
10 |
50 |
Retired. |
10 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Good fortune. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Accused of a crime. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
Moved to a new world. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Good fortune. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
78 |
Good fortune. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
81 |
Good fortune. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |