Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Agent (Corporate Agent). |
3 |
26 |
Rewarded for a successful mission. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Became a Merchant (Broker). |
4 |
31 |
A good deal ensures Rosina Bowman is living the high life for a few years. |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
35 |
Embroiled in legal trouble. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
40 |
Promoted to Merchant (Broker) rank 2. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
44 |
Make an unexpected connection outside Rosina Bowman's normal circles. Gain a Contact. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
46 |
Make an unexpected connection outside Rosina Bowman's normal circles. Gain a Contact. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Drifter (Wanderer). |
9 |
52 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
56 |
Rosina Bowman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
56 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
58 |
Rosina Bowman secretly provide religious rites for a dying leader or noble, although they do not share Rosina Bowman's faith. Gain an Ally in the family and a Rival who disagrees with Rosina Bowman's choice. |
11 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Voluntarily left Missionary/Humanitarian |
12 |
60 |
Retired. |
12 |
61 |
Gained a contact. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
76 |
Good fortune. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
80 |
Gained a contact. |
17 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |