Retired Lay Person Sadie Walters  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 82 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 4 (-1) 1 (-2)111B41
Receptive, Self-made, Constantly tapping foot (nervous tic)
 
Skills
Admin 1
Animals 0
Broker 0
Diplomat 0
Drive 0
Electronics (Comms) 1
Gun Combat 0
Gunner 0
Persuade 1
Seafarer 0
Stealth 1
Steward 0
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Drifter Scavenger 01
Drifter Barbarian 11
Navy Flight Crewman01
Believer Mainstream Believer Lay Person04
Drifter Wanderer 04
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Lamar Fullmore Rival 2 3 3 1 Darmine (M/37)
Lamar Fullmore is in prison or otherwise trapped somewhere.
Lamar Fullmore fell on hard times.
Cherry Cox Ally 2 0 0 1 Darmine (F/51)
Theo Medina Ally 3 0 5 0 Darmine (F/43)
Theo Medina is out of contact doing something interesting but not suspicious.
Mike Marsden Ally 2 0 3 1 Darmine (M/51)
Mike Marsden has negatively life-changing event.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Bankrupted by a rival. Gain the other trader as a Rival.
2 20 Failed to qualify for Naval Academy (Military Academy).
2 20 Became a Drifter (Scavenger).
2 21 Betrayed by a friend. One of Sadie Walters's Contacts or Allies betrays Sadie Walters, ending Sadie Walters's career. That Contact or Ally becomes a Rival or Enemy.
3 21 Failed to qualify for Worker (Citizen).
3 21 Switched to Drifter (Barbarian).
3 23 Attacked by enemies that Sadie Walters easily defeat.
3 23 Gain Enemy if Sadie Walters don't already have one.
3 25 Promoted to Drifter (Barbarian) rank 1.
4 25 Voluntarily left Barbarian
4 25 Became a Navy (Flight).
4 28 Nearly killed. Fully recovered. Owe 7,500 for medical bills.
5 28 Became a Believer (Mainstream Believer) with the new title Lay Person.
5 32 Sadie Walters retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
6 32 Continued as Believer (Mainstream Believer).
6 33 Sadie Walters is sent to a new community or parish to preach The Word among the poor.
7 36 Continued as Believer (Mainstream Believer).
7 40 Sadie Walters retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
8 40 Continued as Believer (Mainstream Believer).
8 44 Good fortune
8 44 Forced to muster out.
9 44 Switched to Drifter (Wanderer).
9 47 Find valuable salvage.
10 48 Aging Crisis. Owe 40,000 for medical bills.
10 48 Retired at age 48.
10 48 Continued as Drifter (Wanderer).
10 49 Attacked by enemies and injured.
10 49 Injured. Fully recovered. Owe 5,000 for medical bills.
10 49 Gain Enemy if Sadie Walters don't already have one.
11 52 Aging Crisis. Owe 30,000 for medical bills.
11 52 Continued as Drifter (Wanderer).
12 56 Aging Crisis. Owe 60,000 for medical bills.
12 56 Continued as Drifter (Wanderer).
12 59 Lightly injured, no permanent damage. Fully recovered.
13 59 Aging Crisis. Owe 30,000 for medical bills.
13 59 Retired.
13 61 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 63 Aging Crisis. Owe 30,000 for medical bills.
14 66 Accused of a crime.
15 67 Aging Crisis. Owe 20,000 for medical bills.
15 70 A new romantic starts. Gain an Ally.
16 71 Aging Crisis. Owe 60,000 for medical bills.
16 75 Victim of a crime.
17 75 Aging Crisis. Owe 10,000 for medical bills.
17 78 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 79 Aging Crisis. Owe 10,000 for medical bills.
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