Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Serenity Atkins's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
26 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
28 |
Involved in a gambling ring. |
4 |
30 |
Continued as Rogue (Pirate). |
4 |
34 |
Betrayed by a friend. One of Serenity Atkins's Contacts or Allies betrays Serenity Atkins, ending Serenity Atkins's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
37 |
Severely injured. |
6 |
37 |
Returned to Scout (Courier). |
6 |
41 |
Spend several years jumping from world to world in Serenity Atkins's scout ship. |
6 |
41 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Failed to qualify for Explorer (Scout). |
7 |
41 |
Continued as Scout (Courier). |
7 |
42 |
Serenity Atkins survey an alien world. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Switched to Drifter (Barbarian). |
8 |
48 |
Contact with Government. |
8 |
49 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
49 |
Continued as Drifter (Barbarian). |
9 |
52 |
Attempted a risky adventure and was wildly successful. |
9 |
53 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
10 |
53 |
Continued as Drifter (Barbarian). |
10 |
54 |
Betrayed by a friend. One of Serenity Atkins's Contacts or Allies betrays Serenity Atkins, ending Serenity Atkins's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
54 |
Became a Merchant (Free Trader). |
11 |
55 |
Make an unexpected connection outside Serenity Atkins's normal circles. Gain a Contact. |
11 |
58 |
Promoted to Merchant (Free Trader) rank 1. |
12 |
58 |
Continued as Merchant (Free Trader). |
12 |
59 |
A good deal ensures Serenity Atkins is living the high life for a few years. |
12 |
62 |
Promoted to Merchant (Free Trader) rank 2. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Continued as Merchant (Free Trader). |
13 |
66 |
A series of bad deals and decisions force Serenity Atkins into bankruptcy. Serenity Atkins salvages what Serenity Atkins can. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
70 |
Serenity Atkins secretly provide religious rites for a dying leader or noble, although they do not share Serenity Atkins's faith. Gain an Ally in the family and a Rival who disagrees with Serenity Atkins's choice. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Continued as Believer (Missionary/Humanitarian). |
15 |
74 |
A new romantic starts. Gain an Ally. |
15 |
74 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
Voluntarily left Missionary/Humanitarian |
16 |
74 |
Retired. |
16 |
77 |
A new romantic starts. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |