Retired Acolyte Sherri Marshall  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Libert 82 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 7 (0)4 (-1)111357
Chiseled jawline, Tender minded
 
Skills
Art (Creative/Visual Media) 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Awareness 1
Carouse 1
Deception 0
Gambler 2
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Mechanic 1
Medic 1
Melee (Blade) 2
Melee (Grapple) 1
Persuade 4
Profession (Spacer) 0
Recon 0
Science (Life Sciences/Psionicology) 0
Stealth 0
Streetwise 0
Telepathy 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 33
Navy Line/Crew Able Spacehand12
Drifter Scavenger 01
Psion Adept Acolyte48
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Beatrice May Enemy 0 5 0 1 Thaggeshi (F/35)
Gaakiumshii Kugirbeg Rival 0 0 0 0 Vilani, Imperium (M/69)
Jesse Odonaghue Contact 1 1 1 0 Halka (F/35)
Fay Grant Contact 1 6 1 3 Libert (M/24)
Very bad falling out.
 
Term Age History
1 18 Became a Rogue (Enforcer).
1 19 Involved in a gambling ring.
1 22 Promoted to Rogue (Enforcer) rank 1.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Thief (Rogue).
2 22 Continued as Rogue (Enforcer).
2 23 Sherri Marshall spend months in the dangerous criminal underworld.
2 26 Promoted to Rogue (Enforcer) rank 2.
3 26 Continued as Rogue (Enforcer).
3 30 Backstab a fellow rogue for personal gain.
3 30 Promoted to Rogue (Enforcer) rank 3.
4 30 Voluntarily left Enforcer
4 30 Failed to qualify for Field Researcher (Scholar).
4 30 Submitted to the draft.
4 30 Became a Navy (Line/Crew) with the new title Crewman.
4 31 A romantic relationship ends badly. Gain a Rival or Enemy.
4 34 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
5 34 Attempted to change assignments.
5 34 Failed to qualify for Flight (Navy).
5 34 Continued as Navy (Line/Crew).
5 36 Sherri Marshall is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6 36 Failed to qualify for Cavalry (Army).
6 36 Became a Drifter (Scavenger).
6 38 Encounter a Psionic institute.
6 38 Tested for psionic powers
7 40 Became a Psion (Adept).
7 44 Pick up potentially useful information using Sherri Marshall's psychic powers.
8 44 Continued as Psion (Adept).
8 46 Psionic strength increases.
8 48 Promoted to Psion (Adept) rank 1 with the new title Initiate.
9 48 Continued as Psion (Adept).
9 50 Refuse to misuse powers for personal gain.
10 52 Continued as Psion (Adept).
10 53 Spent time mastering mind and body.
11 56 Continued as Psion (Adept).
11 60 Spent time mastering mind and body.
12 60 Continued as Psion (Adept).
12 63 Gain a contact outside of normal circles.
12 64 Promoted to Psion (Adept) rank 2.
13 64 Continued as Psion (Adept).
13 66 Psionic abilities make Sherri Marshall uncomfortable to be around. One contact or ally becomes a rival.
13 68 Promoted to Psion (Adept) rank 3 with the new title Acolyte.
14 68 Aging Crisis. Owe 30,000 for medical bills.
14 68 Retired at age 68.
14 68 Continued as Psion (Adept).
14 72 Use powers for personal gain.
14 72 Promoted to Psion (Adept) rank 4.
14 72 Forced to muster out.
15 72 Aging Crisis. Owe 60,000 for medical bills.
15 72 Retired.
15 73 Gained a contact.
16 76 Aging Crisis. Owe 40,000 for medical bills.
16 78 Betrayal. Convert an Ally into a Rival or Enemy.
17 80 Aging Crisis. Owe 50,000 for medical bills.
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