Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
A police detective or rival criminal forces Sherry Staff to flee and vows to hunt Sherry Staff down. Gain an Enemy. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
26 |
Crime pays off. Gain victim as Enemy. |
3 |
28 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
28 |
Continued as Rogue (Pirate). |
4 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
30 |
Sherry Staff is chosen to represent Sherry Staff's faith in a vid show or other highly public forum. |
6 |
33 |
Continued as Believer (Holy Warrior). |
6 |
37 |
Sherry Staff have been following false teachings! |
7 |
37 |
Became a Citizen (Worker). |
7 |
41 |
Sherry Staff's business expands, Sherry Staff's corporation grows, or the colony thrives. |
7 |
41 |
Promoted to Citizen (Worker) rank 1. |
8 |
41 |
Continued as Citizen (Worker). |
8 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
45 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
9 |
45 |
Continued as Citizen (Worker). |
9 |
47 |
Sherry Staff is rewarded for Sherry Staff's diligence or cunning. |
9 |
49 |
Promoted to Citizen (Worker) rank 3. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Citizen (Worker). |
10 |
50 |
Sherry Staff befriend a superior in the corporation or the colony. |
10 |
53 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Continued as Citizen (Worker). |
11 |
55 |
Sherry Staff learn something Sherry Staff should not have – a corporate secret, a political scandal – which Sherry Staff can profit from illegally. |
11 |
55 |
Gain a criminal contact. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Continued as Citizen (Worker). |
12 |
61 |
Spent time maintaining and using heavy vehicles. |
12 |
61 |
Promoted to Citizen (Worker) rank 5. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Continued as Citizen (Worker). |
13 |
62 |
Sherry Staff is rewarded for Sherry Staff's diligence or cunning. |
13 |
65 |
Promoted to Citizen (Worker) rank 6 with the new title Master Technician. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Continued as Citizen (Worker). |
14 |
66 |
Sherry Staff's business expands, Sherry Staff's corporation grows, or the colony thrives. |
14 |
69 |
Forced to muster out. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
73 |
A notable academic consults with Sherry Staff about a publication or documentary he is working on. Gain a Contact in academia. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Continued as Believer (Missionary/Humanitarian). |
16 |
76 |
A notable academic consults with Sherry Staff about a publication or documentary he is working on. Gain a Contact in academia. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
Continued as Believer (Missionary/Humanitarian). |
17 |
81 |
Sherry Staff is sent to a new community or parish to preach The Word among the poor. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |