Retired Sublieutenant Shirley Alardice  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 82 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 6 (0)111546
Gabby, Stimulating
 
Skills
Athletics 0
Electronics 0
Gambler 1
Gun Combat (Energy) 2
Gun Combat (Slug) 1
Gunner (Screen) 1
Heavy Weapons 0
Jack-of-All-Trades 3
Leadership 2
Mechanic 0
Medic 0
Melee (Blade) 1
Melee (Bludgeon) 1
Persuade 1
Pilot (Spacecraft) 1
Profession (Hostile Environment) 0
Recon 1
Science (Space Sciences) 0
Stealth 0
Streetwise 0
Survival 0
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Star Marine Lance Corporal12
Navy Line/Crew Sublieutenant2 / 05
Scholar Physician 01
Drifter Barbarian 01
Believer Holy Warrior Hopeful01
Drifter Scavenger 11
Agent Law Enforcement Rookie01
Believer Missionary/Humanitarian Team Leader22
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Noelle Jenkins Enemy 1 1 0 1 Dynchia, Imperium (F/75)
Noelle Jenkins gained influence with the character’s assistance.
Flora Boyd Ally 1 0 3 1 Dynchia, Imperium (F/36)
Iva McNamara Ally 2 0 0 1 Trexen (F/22)
Hattie Arthur Contact 0 1 0 0 Dynchia, Imperium (F/27)
Alonzo Askew Ally 1 0 3 3 Libert (M/52)
 
Term Age History
1 18 Became a Marine (Star Marine) with the new title Marine.
1 21 Commanding officer takes an interest in Shirley Alardice's career.
1 22 Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Ground Assault (Marine).
2 22 Continued as Marine (Star Marine).
2 23 Shirley Alardice is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
3 23 Failed to qualify for Explorer (Scout).
3 23 Submitted to the draft.
3 23 Became a Navy (Line/Crew) with the new title Crewman.
3 27 Vessel participates in a notable military engagement.
4 27 Continued as Navy (Line/Crew).
4 30 Gained a contact.
5 31 Continued as Navy (Line/Crew).
5 34 Shirley Alardice join a gambling circle on board.
6 35 Attempted to change assignments.
6 35 Failed to qualify for Flight (Navy).
6 35 Continued as Navy (Line/Crew).
6 36 Display heroism in battle, saving the whole ship.
6 39 Commissioned in Navy (Line/Crew) with the new title Ensign.
6 39 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
7 39 Continued as Navy (Line/Crew).
7 42 Moved to a new world.
7 43 Forced to muster out.
8 43 Became a Scholar (Physician).
8 44 Shirley Alardice's work is sabotaged by unknown parties. Shirley Alardice may salvage what Shirley Alardice can and give up.
9 44 Became a Drifter (Barbarian).
9 45 Betrayed by a friend. One of Shirley Alardice's Contacts or Allies betrays Shirley Alardice, ending Shirley Alardice's career. That Contact or Ally becomes a Rival or Enemy.
10 45 Became a Believer (Holy Warrior) with the new title Hopeful.
10 46 Shirley Alardice aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
11 46 Switched to Drifter (Scavenger).
11 47 Drafted into Law Enforcement
11 50 Promoted to Drifter (Scavenger) rank 1.
12 50 Became a Agent (Law Enforcement) with the new title Rookie.
12 51 Shirley Alardice's work ends up coming home with Shirley Alardice, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
13 51 Aging Crisis. Owe 10,000 for medical bills.
13 51 Retired at age 51.
13 51 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 55 Shirley Alardice is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
13 55 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
14 55 Aging Crisis. Owe 50,000 for medical bills.
14 55 Continued as Believer (Missionary/Humanitarian).
14 56 Shirley Alardice accepted an offer of inducements to betray Shirley Alardice's faith. Gain 680,000 in cash.
14 59 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
15 59 Aging Crisis. Owe 40,000 for medical bills.
15 59 Retired.
15 61 A romantic relationship ends badly. Gain a Rival or Enemy.
16 63 Aging Crisis. Owe 20,000 for medical bills.
16 67 A new romantic starts. Gain an Ally.
17 67 Aging Crisis. Owe 20,000 for medical bills.
17 70 Gained a contact.
18 71 Aging Crisis. Owe 40,000 for medical bills.
18 73 A new romantic starts. Gain an Ally.
19 75 Aging Crisis. Owe 60,000 for medical bills.
19 76 Betrayal. Convert an Ally into a Rival or Enemy.
20 79 Aging Crisis. Owe 50,000 for medical bills.
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