Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Political upheaval strikes Signe McKinnon's homeworld, and Signe McKinnon is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
29 |
Signe McKinnon is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
3 |
30 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
4 |
30 |
Continued as Believer (Holy Warrior). |
4 |
34 |
Signe McKinnon secretly provide religious rites for a dying leader or noble, although they do not share Signe McKinnon's faith. Gain an Ally in the family and a Rival who disagrees with Signe McKinnon's choice. |
4 |
34 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
5 |
34 |
Continued as Believer (Holy Warrior). |
5 |
37 |
Opponents of Signe McKinnon's belief system ambush Signe McKinnon. |
5 |
37 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
6 |
37 |
Failed to qualify for Free Trader (Merchant). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
38 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
7 |
38 |
Failed to qualify for Artist (Entertainer). |
7 |
38 |
Switched to Drifter (Barbarian). |
7 |
41 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
41 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
45 |
Spent the college years partying. |
8 |
45 |
Graduated. |
9 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Birth or Death involving a family member or close friend. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Embroiled in legal trouble. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
58 |
Moved to a new world. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Merchant (Merchant Marine). |
13 |
64 |
Risk Signe McKinnon's fortune on a possibility lucrative deal and win. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Continued as Merchant (Merchant Marine). |
14 |
69 |
Lightly injured, no permanent damage. Fully recovered. |
14 |
69 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Continued as Merchant (Merchant Marine). |
15 |
73 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
15 |
73 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
15 |
73 |
Forced to muster out. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Retired. |
16 |
75 |
A new romantic starts. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |