Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Sophia Fabble join a gambling circle on board. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Injured. Fully recovered. |
4 |
27 |
Became a Scholar (Field Researcher). |
4 |
30 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
31 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
31 |
Continued as Scholar (Field Researcher). |
5 |
32 |
Win a prestigious prize for Sophia Fabble's work. |
5 |
35 |
Promoted to Scholar (Field Researcher) rank 2. |
6 |
35 |
Voluntarily left Field Researcher |
6 |
35 |
Failed to qualify for Explorer (Scout). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
47 |
Voluntarily left Merchant Marine |
9 |
47 |
Became a Citizen (Colonist). |
9 |
48 |
Sophia Fabble learn something Sophia Fabble should not have – a corporate secret, a political scandal – which Sophia Fabble can profit from illegally. |
9 |
51 |
Promoted to Citizen (Colonist) rank 1. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Citizen (Colonist). |
10 |
53 |
A revolution, attack or other unusual event throws Sophia Fabble's life into chaos, forcing Sophia Fabble to leave the planet. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Retired. |
11 |
54 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Spend time with an alien race. Gain a contact. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |