Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Contact with Government. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Promoted to Drifter (Barbarian) rank 3. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
34 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
5 |
34 |
Became a Agent (Corporate Agent). |
5 |
35 |
Go undercover to investigate an enemy. |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
42 |
Gained a contact. |
6 |
42 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
44 |
An investigation takes on a dangerous turn. |
7 |
44 |
Terry Freeman's work ends up coming home with Terry Freeman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
46 |
Voluntarily left Corporate Agent |
8 |
46 |
Became a Scout (Courier). |
8 |
48 |
Terry Freeman survey an alien world. |
8 |
50 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
50 |
Continued as Scout (Courier). |
9 |
51 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
51 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
52 |
Gained a contact. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
59 |
Forced to muster out. |
12 |
59 |
Became a Noble (Diplomat) with the new title Intern. |
12 |
60 |
A disaster or war strikes. |
12 |
60 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Retired. |
13 |
61 |
Accused of a crime. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Moved to a new world. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |