Retired 4th Officer Wilda Rand  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 82 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 6 (0) 6 (0)111366
High social status, Competitive, Paranoid
 
Skills
Advocate 1
Broker 2
Diplomat 0
Drive 0
Electronics (Comms) 1
Flyer 0
Gun Combat (Energy) 1
Investigate 0
Mechanic 1
Medic 0
Persuade 0
Profession (Colonist/Farming) 1
Science (Social Sciences) 0
Stealth 0
Steward 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 01
Merchant Broker 13
Agent Law Enforcement Rookie01
Drifter Barbarian 01
Merchant Merchant Marine 4th Officer23
Drifter Scavenger 01
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Russel Daniels Enemy 0 3 1 1 Kargol (M/66)
Russel Daniels gains in influence.
Serena Rodriguez Ally 1 0 2 1 Thaggeshi (F/56)
Serena Rodriguez gains in power and influence.
Hiram Bennett Enemy 1 3 1 3 Kargol (M/36)
Hiram Bennett gained influence with the character’s assistance.
Pablo Treadway Ally 5 0 3 1 Happrhani (M/23)
reconciliation.
Wilhelmine Miller Enemy 1 3 4 3 Tapazmal (F/77)
Relationship altered.
Glennie Morrison Ally 3 0 2 4 Dynchia (F/46)
Hazle Shapter Ally 5 0 1 1 Kargol (F/50)
 
Term Age History
1 18 Became a Scholar (Field Researcher).
1 21 An expedition or voyage goes wrong, leaving Wilda Rand stranded in the wilderness.
2 21 Became a Merchant (Broker).
2 22 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
3 25 Continued as Merchant (Broker).
3 27 Befriend a useful ally in one sphere. Gain an Ally.
3 29 Promoted to Merchant (Broker) rank 1.
4 29 Continued as Merchant (Broker).
4 32 A series of bad deals and decisions force Wilda Rand into bankruptcy. Wilda Rand salvages what Wilda Rand can.
5 32 Failed to qualify for Engineer/Gunner (Navy).
5 32 Submitted to the draft.
5 32 Became a Agent (Law Enforcement) with the new title Rookie.
5 35 Refused a deal with criminal or other figure under investigation. Gain an Enemy
6 35 Became a Drifter (Barbarian).
6 38 Betrayed by a friend. One of Wilda Rand's Contacts or Allies betrays Wilda Rand, ending Wilda Rand's career. That Contact or Ally becomes a Rival or Enemy.
7 38 Switched to Merchant (Merchant Marine) with the new title Crewman.
7 40 A new romantic starts. Gain an Ally.
7 42 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 42 Continued as Merchant (Merchant Marine).
8 46 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 46 Continued as Merchant (Merchant Marine).
9 49 Wilda Rand's ship or starport is destroyed by criminals. Gain them as an Enemy.
10 49 Switched to Drifter (Scavenger).
10 53 Wilda Rand do not know what happened to Wilda Rand. There is a gap in Wilda Rand's memory.
11 53 Aging Crisis. Owe 60,000 for medical bills.
11 53 Retired at age 53.
11 53 Retired.
11 54 Betrayal. Convert an Ally into a Rival or Enemy.
12 57 Aging Crisis. Owe 10,000 for medical bills.
12 61 Find an Alien Artifact.
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 63 A new romantic starts. Gain an Ally.
14 65 Aging Crisis. Owe 30,000 for medical bills.
14 67 Good fortune.
15 69 Aging Crisis. Owe 20,000 for medical bills.
15 73 Betrayal. Convert an Ally into a Rival or Enemy.
16 73 Aging Crisis. Owe 10,000 for medical bills.
16 75 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 77 Aging Crisis. Owe 20,000 for medical bills.
17 81 Lightly injured, no permanent damage. Fully recovered.
18 81 Aging Crisis. Owe 60,000 for medical bills.
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