Retired Project Worker Willie Johnston  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Suerrat 82 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 4 (-1) 6 (0)None111346
Dependent, Submissive
 
Skills
Animals 0
Astrogation 1
Athletics 0
Deception 0
Electronics (Comms) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 2
Heavy Weapons 0
Investigate 1
Jack-of-All-Trades 1
Mechanic 0
Persuade 2
Pilot 0
Profession (Hostile Environment) 0
Recon 2
Stealth 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 03
Marine Star Marine Marine01
Entertainer Journalist Freelancer11
Scout Courier 02
Army Infantry Lance Corporal12
Believer Missionary/Humanitarian Project Worker12
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Amelia Murphy Contact 2 0 3 0 Swanfeh (F/17)
May Campbell Contact 2 1 2 2 Suerrat (F/38)
Iva Beck Contact 2 1 0 3 Libert (F/69)
Iva Beck loses some of their power base.
Elie Romero Contact 1 1 0 0 Yilean (M/59)
Elie Romero was ruined by misfortune caused by the character.
Gertrude Commins Contact 1 1 1 2 Suerrat (F/18)
Gertrude Commins gains in power.
Lea Roland Contact 1 2 2 0 Ronnin (F/90)
Will Weakman Enemy 0 3 1 3 Suerrat (M/14)
Will Weakman is a questionable figure such as a criminal, pirate or disgraced noble.
Courtney Woolahan Enemy 0 4 1 2 Thaggeshi (M/74)
Courtney Woolahan has life-changing event that creates new responsibilities.
Mathilde Gardner Enemy 0 5 2 1 Suerrat (F/25)
Delbert Stoker Enemy 0 2 2 0 Suerrat (M/31)
Beverley Rogers Ally 3 0 2 2 Suerrat (F/47)
Melba Gay Rival 1 1 4 1 Suerrat (F/29)
Erin Sheils Contact 2 0 2 3 Suerrat (F/19)
Sherry Alexander Ally 6 0 2 6 Vanejenese (F/17)
reconciliation.
 
Term Age History
1 18 Failed to qualify for Army Academy (Military Academy).
1 18 Became a Drifter (Scavenger).
1 22 Willie Johnston run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 22 Became a Marine (Star Marine) with the new title Marine.
2 26 Nearly killed.
3 26 Became a Entertainer (Journalist).
3 29 Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
3 30 Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer.
4 30 Voluntarily left Journalist
4 30 Became a Scout (Courier).
4 33 Willie Johnston's ship is damaged, and Willie Johnston have to hitch-hike Willie Johnston's way back across the stars to the nearest scout base.
4 33 Gain 3 Contacts. Gain 2 Enemies.
5 34 Continued as Scout (Courier).
5 38 Psychologically damaged by Willie Johnston's time in the scouts.
6 38 Failed to qualify for Merchant Marine (Merchant).
6 38 Submitted to the draft.
6 38 Became a Army (Infantry) with the new title Private.
6 40 Surrounded and outnumbered by the enemy, Willie Johnston hold out until relief arrives.
6 42 Attempt at commissioned failed.
6 42 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
7 42 Continued as Army (Infantry).
7 43 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
7 43 Gain rebels as Enemy
8 43 Returned to Drifter (Scavenger).
8 44 Willie Johnston do not know what happened to Willie Johnston. There is a gap in Willie Johnston's memory.
9 44 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 47 Willie Johnston aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
10 47 Returned to Drifter (Scavenger).
10 48 Find valuable salvage.
10 51 Forced to muster out.
11 51 Returned to Believer (Missionary/Humanitarian).
11 55 Willie Johnston secretly provide religious rites for a dying leader or noble, although they do not share Willie Johnston's faith. Gain an Ally in the family and a Rival who disagrees with Willie Johnston's choice.
11 55 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 55 Aging Crisis. Owe 30,000 for medical bills.
12 55 Retired at age 55.
12 55 Voluntarily left Missionary/Humanitarian
12 55 Retired.
12 59 Gained a contact.
13 59 Aging Crisis. Owe 60,000 for medical bills.
13 63 Moved to a new world.
14 63 Aging Crisis. Owe 10,000 for medical bills.
14 66 Good fortune.
15 67 Aging Crisis. Owe 60,000 for medical bills.
15 69 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 71 Aging Crisis. Owe 20,000 for medical bills.
16 75 Good fortune.
17 75 Aging Crisis. Owe 20,000 for medical bills.
17 77 Encounter a Psionic institute.
17 77 Tested for psionic powers
18 79 Aging Crisis. Owe 60,000 for medical bills.
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