Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Willie Johnston run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
26 |
Nearly killed. |
3 |
26 |
Became a Entertainer (Journalist). |
3 |
29 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
3 |
30 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
4 |
30 |
Voluntarily left Journalist |
4 |
30 |
Became a Scout (Courier). |
4 |
33 |
Willie Johnston's ship is damaged, and Willie Johnston have to hitch-hike Willie Johnston's way back across the stars to the nearest scout base. |
4 |
33 |
Gain 3 Contacts. Gain 2 Enemies. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Psychologically damaged by Willie Johnston's time in the scouts. |
6 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Army (Infantry) with the new title Private. |
6 |
40 |
Surrounded and outnumbered by the enemy, Willie Johnston hold out until relief arrives. |
6 |
42 |
Attempt at commissioned failed. |
6 |
42 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
7 |
42 |
Continued as Army (Infantry). |
7 |
43 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
7 |
43 |
Gain rebels as Enemy |
8 |
43 |
Returned to Drifter (Scavenger). |
8 |
44 |
Willie Johnston do not know what happened to Willie Johnston. There is a gap in Willie Johnston's memory. |
9 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Willie Johnston aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
47 |
Returned to Drifter (Scavenger). |
10 |
48 |
Find valuable salvage. |
10 |
51 |
Forced to muster out. |
11 |
51 |
Returned to Believer (Missionary/Humanitarian). |
11 |
55 |
Willie Johnston secretly provide religious rites for a dying leader or noble, although they do not share Willie Johnston's faith. Gain an Ally in the family and a Rival who disagrees with Willie Johnston's choice. |
11 |
55 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Voluntarily left Missionary/Humanitarian |
12 |
55 |
Retired. |
12 |
59 |
Gained a contact. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Moved to a new world. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Good fortune. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Good fortune. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
Encounter a Psionic institute. |
17 |
77 |
Tested for psionic powers |
18 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |