Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
22 |
Zelda Anderson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Zelda Anderson fail to help. Gain an Enemy. |
2 |
22 |
Zelda Anderson have no idea what happened to Zelda Anderson – they found Zelda Anderson's ship drifting on the fringes of friendly space. |
2 |
24 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
24 |
Continued as Scout (Surveyor). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
30 |
When dealing with an alien race, Zelda Anderson botch an opportunity to gather extra intelligence about them. |
4 |
30 |
Psychologically damaged by Zelda Anderson's time in the scouts. |
4 |
32 |
Promoted to Scout (Surveyor) rank 2. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Scout (Explorer) with previous rank. |
5 |
36 |
Moved to a new world. |
5 |
36 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
40 |
When dealing with an alien race, Zelda Anderson have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Courier (Scout). |
7 |
40 |
Continued as Scout (Explorer). |
7 |
41 |
Spend several years jumping from world to world in Zelda Anderson's scout ship. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Pirate (Rogue). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Returned to Scout (Surveyor). |
8 |
45 |
Serve as the courier for an important message from the Imperium. |
8 |
48 |
Promoted to Scout (Surveyor) rank 3. |
9 |
48 |
Continued as Scout (Surveyor). |
9 |
51 |
When dealing with an alien race, Zelda Anderson have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
52 |
Forced to muster out. |
10 |
52 |
Became a Merchant (Broker). |
10 |
56 |
Embroiled in legal trouble. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Merchant (Broker). |
11 |
60 |
Promoted to Merchant (Broker) rank 1. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Voluntarily left Broker |
12 |
60 |
Retired. |
12 |
62 |
Birth or Death involving a family member or close friend. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
A new romantic starts. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
80 |
A new romantic starts. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |