Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
Expose or are involved in a scandal of some sort. |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Zelda Norman do not know what happened to Zelda Norman. There is a gap in Zelda Norman's memory. |
3 |
23 |
Became a Citizen (Corporate). |
3 |
27 |
Zelda Norman's business expands, Zelda Norman's corporation grows, or the colony thrives. |
3 |
27 |
Promoted to Citizen (Corporate) rank 1. |
4 |
27 |
Continued as Citizen (Corporate). |
4 |
30 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
30 |
Became a Scout (Courier). |
5 |
34 |
When dealing with an alien race, Zelda Norman have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
34 |
Continued as Scout (Courier). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Promoted to Scout (Courier) rank 2. |
7 |
38 |
Continued as Scout (Courier). |
7 |
40 |
When dealing with an alien race, Zelda Norman botch an opportunity to gather extra intelligence about them. |
7 |
40 |
Zelda Norman have no idea what happened to Zelda Norman – they found Zelda Norman's ship drifting on the fringes of friendly space. |
8 |
42 |
Continued as Scout (Courier). |
8 |
46 |
Zelda Norman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
46 |
Failed to qualify for Artist (Entertainer). |
9 |
46 |
Switched to Drifter (Scavenger). |
9 |
49 |
Gained a contact. |
9 |
50 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
50 |
Continued as Drifter (Scavenger). |
10 |
53 |
Betrayed by a friend. One of Zelda Norman's Contacts or Allies betrays Zelda Norman, ending Zelda Norman's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
53 |
Failed to qualify for Broker (Merchant). |
11 |
53 |
Switched to Drifter (Wanderer). |
11 |
55 |
Attacked by enemies and injured. |
11 |
55 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
55 |
Gain Enemy if Zelda Norman don't already have one. |
11 |
57 |
Forced to muster out. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
61 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Continued as Believer (Mainstream Believer). |
13 |
64 |
Zelda Norman is sent to a new community or parish to preach The Word among the poor. |
13 |
65 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Continued as Believer (Mainstream Believer). |
14 |
69 |
Zelda Norman is chosen to represent Zelda Norman's faith in a vid show or other highly public forum. |
14 |
69 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Continued as Believer (Mainstream Believer). |
15 |
71 |
Zelda Norman accepted an offer of inducements to betray Zelda Norman's faith. Gain 560,000 in cash. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
Retired. |
16 |
77 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |