Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Moved to a new world. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Thief (Rogue). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Navy (Flight) with the new title Crewman. |
3 |
27 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
27 |
Failed to qualify for Worker (Citizen). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
30 |
Zelma Fabble do not know what happened to Zelma Fabble. There is a gap in Zelma Fabble's memory. |
5 |
30 |
Became a Scout (Surveyor). |
5 |
31 |
Zelma Fabble's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
5 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
38 |
Zelma Fabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Zelma Fabble is chosen to represent Zelma Fabble's faith in a vid show or other highly public forum. |
7 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
42 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
Birth or Death involving a family member or close friend. |
8 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Believer (Missionary/Humanitarian). |
9 |
47 |
Zelma Fabble secretly provide religious rites for a dying leader or noble, although they do not share Zelma Fabble's faith. Gain an Ally in the family and a Rival who disagrees with Zelma Fabble's choice. |
9 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Continued as Believer (Missionary/Humanitarian). |
10 |
54 |
Zelma Fabble refused an offer of inducements to betray Zelma Fabble's faith. Gain 3 enemies. |
10 |
54 |
Forced to continue current assignment. |
10 |
54 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Continued as Believer (Missionary/Humanitarian). |
11 |
57 |
Zelma Fabble accepted an offer of inducements to betray Zelma Fabble's faith. Gain 460,000 in cash. |
11 |
58 |
Forced to muster out. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Retired. |
12 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Gained a contact. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
18 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |