Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
20 |
Failed to qualify for Merchant Academy. |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A good deal ensures Adeline Kirkham is living the high life for a few years. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Embroiled in legal trouble. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
34 |
Failed to qualify for Intelligence (Agent). |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
36 |
Attacked by enemies and injured. |
6 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Gain Enemy if Adeline Kirkham don't already have one. |
6 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
40 |
Betrayed by a friend. One of Adeline Kirkham's Contacts or Allies betrays Adeline Kirkham, ending Adeline Kirkham's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Became a Scout (Explorer). |
8 |
43 |
Spend several years jumping from world to world in Adeline Kirkham's scout ship. |
9 |
44 |
Attempted to change assignments. |
9 |
44 |
Switched to Scout (Courier) with previous rank. |
9 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
48 |
Continued as Scout (Courier). |
10 |
49 |
Adeline Kirkham spend a great deal of time on the fringes of Charted Space. |
10 |
49 |
Adeline Kirkham have no idea what happened to Adeline Kirkham – they found Adeline Kirkham's ship drifting on the fringes of friendly space. |
10 |
52 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
11 |
52 |
Continued as Scout (Courier). |
11 |
54 |
Spend several years jumping from world to world in Adeline Kirkham's scout ship. |
12 |
56 |
Continued as Scout (Courier). |
12 |
57 |
Adeline Kirkham inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
Retired at age 57. |
13 |
57 |
Retired. |
13 |
59 |
Moved to a new world. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
A new romantic starts. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
75 |
A new romantic starts. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
79 |
Encounter a Psionic institute. |
18 |
79 |
Tested for psionic powers |
19 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |