Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Study Art (Presentation/Write) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
26 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
26 |
Gain rebels as Enemy |
3 |
26 |
Became a Entertainer (Performer). |
3 |
30 |
One of Alberta Rivera's pieces of art is stolen, and the investigation brings Alberta Rivera into the criminal underworld. |
3 |
30 |
Promoted to Entertainer (Performer) rank 1. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
31 |
Gain a patron in the arts. Gain an Ally |
4 |
34 |
Promoted to Entertainer (Performer) rank 2. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
37 |
Alberta Rivera is forced out because of censorship or controversy. What truth did Alberta Rivera get too close to? |
5 |
38 |
Promoted to Entertainer (Performer) rank 3. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
39 |
Join homeworld’s celebrity circles |
6 |
42 |
Promoted to Entertainer (Performer) rank 4. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
46 |
Promoted to Entertainer (Performer) rank 5 with the new title Famous Performer. |
8 |
46 |
Continued as Entertainer (Performer). |
8 |
50 |
One of Alberta Rivera's pieces of art is stolen, and the investigation brings Alberta Rivera into the criminal underworld. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Merchant (Free Trader). |
9 |
54 |
A good deal ensures Alberta Rivera is living the high life for a few years. |
9 |
54 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Merchant (Free Trader). |
10 |
56 |
Alberta Rivera's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired. |
11 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
68 |
Gained a contact. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
80 |
Find an Alien Artifact. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |