Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Failed to qualify for Army Support (Army). |
2 |
20 |
Switched to Drifter (Barbarian). |
2 |
24 |
Survived a risky adventure but gained nothing. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
26 |
Nearly killed. Owe 25,000 for medical bills. |
4 |
26 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
28 |
Almira Gregory is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
30 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
30 |
Voluntarily left Mainstream Believer |
5 |
30 |
Failed to qualify for Field Researcher (Scholar). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Scout (Courier). |
5 |
33 |
Almira Gregory's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
34 |
Attempted to change assignments. |
6 |
34 |
Switched to Scout (Explorer) with previous rank. |
6 |
36 |
Almira Gregory's ship is damaged, and Almira Gregory have to hitch-hike Almira Gregory's way back across the stars to the nearest scout base. |
6 |
36 |
Gain 1 Contacts. Gain 2 Enemies. |
7 |
36 |
Failed to qualify for Merchant Academy. |
7 |
36 |
Returned to Drifter (Wanderer). |
7 |
40 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
40 |
Failed to qualify for Broker (Merchant). |
8 |
40 |
Returned to Drifter (Barbarian). |
8 |
42 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Retired. |
9 |
45 |
Moved to a new world. |
10 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Moved to a new world. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Gained a contact. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Gained a contact. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
Gained a contact. |
18 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
80 |
Good fortune. |
19 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |