Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attempted a risky adventure and was sent to prison. |
2 |
22 |
Became a Prisoner (Fixer). |
2 |
25 |
Vocational Training. |
2 |
26 |
Promoted to Prisoner (Fixer) rank 1. |
2 |
26 |
Paroled from prison. |
3 |
26 |
Became a Scholar (Physician). |
3 |
27 |
Win a prestigious prize for Alta Murphy's work. |
3 |
30 |
Promoted to Scholar (Physician) rank 1. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Field Researcher (Scholar). |
4 |
30 |
Continued as Scholar (Physician). |
4 |
32 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Failed to qualify for Colonist (Citizen). |
5 |
32 |
Returned to Drifter (Scavenger). |
5 |
33 |
Attacked by enemies and injured. |
5 |
33 |
Scarred. Owe 5,000 for medical bills. |
5 |
33 |
Gain Enemy if Alta Murphy don't already have one. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Voluntarily left Scavenger |
6 |
36 |
Became a Citizen (Colonist). |
6 |
39 |
Spent time maintaining and using heavy vehicles. |
7 |
40 |
Continued as Citizen (Colonist). |
7 |
42 |
Alta Murphy gain experience in a technical field as a computer operator or surveyor. |
7 |
44 |
Promoted to Citizen (Colonist) rank 1. |
8 |
44 |
Continued as Citizen (Colonist). |
8 |
48 |
Alta Murphy gain experience in a technical field as a computer operator or surveyor. |
8 |
48 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
9 |
48 |
Continued as Citizen (Colonist). |
9 |
51 |
Alta Murphy learn something Alta Murphy should not have – a corporate secret, a political scandal – which Alta Murphy can profit from illegally. |
9 |
52 |
Promoted to Citizen (Colonist) rank 3. |
10 |
52 |
Continued as Citizen (Colonist). |
10 |
54 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
57 |
Good fortune. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Gained a contact. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
78 |
Good fortune. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Good fortune. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |