Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Dilettante) with the new title Wastrel. |
1 |
19 |
Victim of a crime |
1 |
22 |
Promoted to Noble (Dilettante) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Noble (Administrator) with the new title Clerk and previous rank. |
2 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Returned to Noble (Dilettante). |
3 |
27 |
Ann Duncan manipulate and charm Ann Duncan's way through high society. Gain a Rival and an Ally. |
3 |
30 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
4 |
30 |
Continued as Noble (Dilettante). |
4 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
34 |
Promoted to Noble (Dilettante) rank 3. |
5 |
34 |
Continued as Noble (Dilettante). |
5 |
36 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Noble (Dilettante) rank 4 with the new title Black Sheep. |
6 |
38 |
Continued as Noble (Dilettante). |
6 |
39 |
Refused a challenge to a duel for Ann Duncan's honour and standing. |
6 |
42 |
Promoted to Noble (Dilettante) rank 5. |
7 |
42 |
Continued as Noble (Dilettante). |
7 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
46 |
Promoted to Noble (Dilettante) rank 6 with the new title Scoundrel. |
8 |
46 |
Continued as Noble (Dilettante). |
8 |
47 |
Inherit a gift from a rich relative. |
8 |
50 |
Promoted to Noble (Dilettante) rank 7. |
9 |
50 |
Continued as Noble (Dilettante). |
9 |
52 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
54 |
Promoted to Noble (Dilettante) rank 8. |
10 |
54 |
Continued as Noble (Dilettante). |
10 |
56 |
Moved to a new world. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Failed to qualify for Infantry (Army). |
11 |
58 |
Submitted to the draft. |
11 |
58 |
Became a Agent (Law Enforcement) with the new title Rookie. |
11 |
60 |
Rewarded for a successful mission. |
11 |
62 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
12 |
62 |
Continued as Agent (Law Enforcement). |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
66 |
Continued as Agent (Law Enforcement). |
13 |
68 |
Go undercover to investigate an enemy. |
13 |
68 |
Betrayed by a friend. One of Ann Duncan's Contacts or Allies betrays Ann Duncan, ending Ann Duncan's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
70 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
14 |
70 |
Continued as Agent (Law Enforcement). |
14 |
71 |
Ann Duncan's work ends up coming home with Ann Duncan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Retired at age 71. |
15 |
71 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
15 |
72 |
Ann Duncan secretly provide religious rites for a dying leader or noble, although they do not share Ann Duncan's faith. Gain an Ally in the family and a Rival who disagrees with Ann Duncan's choice. |
15 |
75 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Continued as Believer (Mainstream Believer). |
16 |
78 |
Ann Duncan retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
79 |
Continued as Believer (Mainstream Believer). |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
18 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |