Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Moved to a new world. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Find Ancient Technology. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Betrayed by a friend. One of Antoinette Head's Contacts or Allies betrays Antoinette Head, ending Antoinette Head's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Scout (Explorer). |
4 |
30 |
Antoinette Head's ship is damaged, and Antoinette Head have to hitch-hike Antoinette Head's way back across the stars to the nearest scout base. |
4 |
30 |
Gain 3 Contacts. Gain 2 Enemies. |
5 |
30 |
Became a Entertainer (Journalist). |
5 |
34 |
Gain a patron in the arts. Gain an Ally |
5 |
34 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
6 |
34 |
Continued as Entertainer (Journalist). |
6 |
35 |
Join homeworld’s celebrity circles |
6 |
38 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
7 |
38 |
Continued as Entertainer (Journalist). |
7 |
41 |
Works is especially well received and popular, making Antoinette Head a minor celebrity |
7 |
42 |
Promoted to Entertainer (Journalist) rank 3. |
8 |
42 |
Continued as Entertainer (Journalist). |
8 |
43 |
Expose or are involved in a scandal of some sort. |
9 |
43 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
46 |
A new romantic starts. Gain an Ally. |
9 |
47 |
Graduated with honors. |
10 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
51 |
Given advanced training in a specialist field |
10 |
51 |
Forced to continue current assignment. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
55 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
Embroiled in legal trouble. |
12 |
59 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Continued as Merchant (Merchant Marine). |
13 |
62 |
Befriend a useful ally in one sphere. Gain an Ally. |
13 |
63 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Voluntarily left Merchant Marine |
14 |
63 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
14 |
66 |
Antoinette Head accepted an offer of inducements to betray Antoinette Head's faith. Gain 710,000 in cash. |
14 |
67 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
Retired. |
15 |
70 |
Moved to a new world. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
80 |
A new romantic starts. Gain an Ally. |
19 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |