Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Entertainer (Artist). |
2 |
25 |
Severely injured. Owe 12,500 for medical bills. |
3 |
25 |
Failed to qualify for Free Trader (Merchant). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
29 |
Antonette Quaman is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
29 |
Failed to qualify for Thief (Rogue). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
33 |
Betrayed by a friend. One of Antonette Quaman's Contacts or Allies betrays Antonette Quaman, ending Antonette Quaman's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Became a Scout (Surveyor). |
5 |
35 |
Psychologically damaged by Antonette Quaman's time in the scouts. |
6 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
36 |
Antonette Quaman secretly provide religious rites for a dying leader or noble, although they do not share Antonette Quaman's faith. Gain an Ally in the family and a Rival who disagrees with Antonette Quaman's choice. |
7 |
39 |
Voluntarily left Mainstream Believer |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
41 |
Antonette Quaman do not know what happened to Antonette Quaman. There is a gap in Antonette Quaman's memory. |
8 |
41 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
8 |
44 |
Antonette Quaman refuse to secretly provide religious rites for a dying leader or noble, because they do not share Antonette Quaman's faith. |
8 |
45 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Voluntarily left Holy Warrior |
9 |
45 |
Retired. |
9 |
47 |
Severely injured. Owe 20,000 for medical bills. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Gained a contact. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
A new romantic starts. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Moved to a new world. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
Moved to a new world. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |