Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Arline Baldry left the community. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
25 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Artist) rank 1. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
28 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
28 |
Failed to qualify for Colonist (Citizen). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
32 |
Attacked by enemies and injured. |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
32 |
Gain Enemy if Arline Baldry don't already have one. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Voluntarily left Scavenger |
5 |
32 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
5 |
36 |
Psionic abilities make Arline Baldry uncomfortable to be around. One contact or ally becomes a rival. |
6 |
36 |
Continued as Psion (Psi-Warrrior). |
6 |
39 |
Use Arline Baldry's psionic powers in an unethical fashion. Gain an enemy. |
7 |
40 |
Continued as Psion (Psi-Warrrior). |
7 |
41 |
Gained a contact. |
7 |
44 |
Promoted to Psion (Psi-Warrrior) rank 1. |
8 |
44 |
Continued as Psion (Psi-Warrrior). |
8 |
47 |
Refuse to misuse powers for personal gain. |
8 |
48 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
9 |
48 |
Continued as Psion (Psi-Warrrior). |
9 |
50 |
Gain a contact outside of normal circles. |
9 |
52 |
Promoted to Psion (Psi-Warrrior) rank 3. |
10 |
52 |
Voluntarily left Psi-Warrrior |
10 |
52 |
Became a Citizen (Worker). |
10 |
56 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
56 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
57 |
Given advanced training in a specialist field |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Moved to a new world. |
12 |
64 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
64 |
Voluntarily left Merchant Marine |
13 |
64 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
66 |
Opponents of Arline Baldry's belief system ambush Arline Baldry. |
13 |
66 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
14 |
66 |
Switched to Drifter (Wanderer). |
14 |
68 |
Attacked by enemies and injured. |
14 |
68 |
Lightly injured, no permanent damage. Fully recovered. |
14 |
68 |
Gain Enemy if Arline Baldry don't already have one. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Retired at age 70. |
15 |
70 |
Continued as Drifter (Wanderer). |
15 |
72 |
Arline Baldry do not know what happened to Arline Baldry. There is a gap in Arline Baldry's memory. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
Returned to Believer (Missionary/Humanitarian). |
16 |
75 |
Arline Baldry retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
Continued as Believer (Missionary/Humanitarian). |
17 |
77 |
Arline Baldry come into conflict with a splinter group Arline Baldry's own religion which maintains Arline Baldry's version is the wrong one. Gain 3 Rivals. |
18 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
77 |
Switched to Psion (Wild Talent). |
18 |
80 |
Gained a contact. |
19 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |