Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Gained a contact. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
4 |
30 |
Voluntarily left Free Trader |
4 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
34 |
Avery McMillan refused an offer of inducements to betray Avery McMillan's faith. Gain 6 enemies. |
4 |
34 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
34 |
Voluntarily left Holy Warrior |
5 |
34 |
Failed to qualify for Thief (Rogue). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Scout (Surveyor). |
5 |
37 |
Avery McMillan discover a world, item or information of worth to the Imperium. |
5 |
38 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
41 |
When dealing with an alien race, Avery McMillan have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
45 |
When dealing with an alien race, Avery McMillan botch an opportunity to gather extra intelligence about them. |
7 |
45 |
Avery McMillan inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
46 |
Continued as Scout (Surveyor). |
8 |
48 |
Psychologically damaged by Avery McMillan's time in the scouts. |
9 |
48 |
Became a Entertainer (Artist). |
9 |
49 |
An investigation, tour, project or expedition goes wrong, stranding Avery McMillan far from home. |
10 |
49 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
52 |
Opponents of Avery McMillan's belief system ambush Avery McMillan. |
10 |
52 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Birth or Death involving a family member or close friend. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Moved to a new world. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
Moved to a new world. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Birth or Death involving a family member or close friend. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |