Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Advanced training in a specialist field |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Army (Army Support) with previous rank. |
2 |
24 |
Unit is slaughtered in a disastrous battle, for which Belva Stevens blame Belva Stevens's commander. Gain commander as Enemy. |
3 |
24 |
Failed to qualify for Law Enforcement (Agent). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
27 |
Betrayed by a friend. One of Belva Stevens's Contacts or Allies betrays Belva Stevens, ending Belva Stevens's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Explorer (Scout). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Advanced training in a specialist field. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Given specialist training in vehicles. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Gained a contact. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Hard times caused by a lack of interstellar trade costs Belva Stevens's job. |
8 |
41 |
Failed to qualify for Journalist (Entertainer). |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
44 |
Belva Stevens run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
44 |
Entered Merchant Academy with the Business curriculum. |
9 |
46 |
Become leader in social movement. |
9 |
46 |
Gain an Ally and an Enemy. |
9 |
48 |
Graduated. |
10 |
48 |
Became a Merchant (Broker). |
10 |
48 |
Promoted to Merchant (Broker) rank 1. |
10 |
51 |
A series of bad deals and decisions force Belva Stevens into bankruptcy. Belva Stevens salvages what Belva Stevens can. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
53 |
Gained a contact. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Gained a contact. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Gained a contact. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Moved to a new world. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
80 |
A new romantic starts. Gain an Ally. |
19 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |