Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
Refuse to join a cheat in some fashion. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Field Researcher) with previous rank. |
2 |
23 |
Work leads to a considerable breakthrough. |
2 |
26 |
Promoted to Scholar (Field Researcher) rank 1. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
27 |
An expedition or voyage goes wrong, leaving Bethel McDermot stranded in the wilderness. |
4 |
27 |
Became a Entertainer (Performer). |
4 |
28 |
Bethel McDermot is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
31 |
Promoted to Entertainer (Performer) rank 1. |
5 |
31 |
Continued as Entertainer (Performer). |
5 |
33 |
Gain a patron in the arts. Gain an Ally |
5 |
35 |
Promoted to Entertainer (Performer) rank 2. |
6 |
35 |
Continued as Entertainer (Performer). |
6 |
37 |
Invited to take part in a controversial event or exhibition that improves Bethel McDermot's social standing. |
6 |
39 |
Promoted to Entertainer (Performer) rank 3. |
7 |
39 |
Continued as Entertainer (Performer). |
7 |
41 |
Criticised a questionable political leader on Bethel McDermot's homeworld, causing his downfall. Gain an Enemy |
7 |
41 |
An investigation, tour, project or expedition goes wrong, stranding Bethel McDermot far from home. |
7 |
43 |
Promoted to Entertainer (Performer) rank 4. |
8 |
43 |
Continued as Entertainer (Performer). |
8 |
45 |
Gain a patron in the arts. Gain an Ally |
8 |
47 |
Promoted to Entertainer (Performer) rank 5 with the new title Famous Performer. |
9 |
47 |
Continued as Entertainer (Performer). |
9 |
48 |
Gain a patron in the arts. Gain an Ally |
9 |
51 |
Promoted to Entertainer (Performer) rank 6. |
10 |
51 |
Continued as Entertainer (Performer). |
10 |
52 |
Contact with Government. |
10 |
55 |
Promoted to Entertainer (Performer) rank 7. |
11 |
55 |
Continued as Entertainer (Performer). |
11 |
58 |
Amnesia. |
11 |
59 |
Promoted to Entertainer (Performer) rank 8. |
12 |
59 |
Continued as Entertainer (Performer). |
12 |
62 |
Join homeworld’s celebrity circles |
12 |
62 |
Gain a contact |
12 |
63 |
Promoted to Entertainer (Performer) rank 9. |
12 |
63 |
Forced to muster out. |
13 |
63 |
Entered Merchant Academy with the Shipboard curriculum. |
13 |
64 |
Suffered a deep tragedy. |
13 |
67 |
Dropped out of the merchant academy. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Retired at age 67. |
14 |
67 |
Continued as Entertainer (Performer). |
14 |
68 |
Refused to criticise a questionable political leader on Bethel McDermot's homeworld. |
14 |
71 |
Forced to muster out. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
15 |
72 |
Victim of a crime |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Continued as Believer (Mainstream Believer). |
16 |
76 |
Bethel McDermot secretly provide religious rites for a dying leader or noble, although they do not share Bethel McDermot's faith. Gain an Ally in the family and a Rival who disagrees with Bethel McDermot's choice. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
Continued as Believer (Mainstream Believer). |
17 |
83 |
Bethel McDermot accepted an offer of inducements to betray Bethel McDermot's faith. Gain 1,000,000 in cash. |
17 |
83 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
18 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |