Retired Corporal Blanche Williams  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 83 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 6 (0)111566
Scarred
 
Skills
Advocate 1
Athletics 0
Broker 1
Diplomat 0
Drive 0
Electronics (Comms) 2
Electronics (Sensors) 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Heavy Weapons 0
Language (Galanglic (3rd Imperium)) 1
Medic 1
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 2
Science (Social Sciences/Belief) 1
Seafarer 0
Stealth 1
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Broker 23
Marine Star Marine Corporal24
Agent Intelligence 01
Drifter Barbarian 01
Drifter Wanderer 01
Believer Mainstream Believer Initiate12
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Lissie Blakely Ally 3 0 2 4 Darmine (F/35)
Bernice McGuire Enemy 1 1 4 4 Zaris (M/26)
Relationship altered.
Sylvia Dinan Contact 0 1 6 0 Iltharan (F/34)
Arizona Kelley Ally 4 0 2 0 Dynchia (F/34)
 
Term Age History
1 18 Became a Merchant (Broker).
1 20 A new romantic starts. Gain an Ally.
1 22 Promoted to Merchant (Broker) rank 1.
2 22 Continued as Merchant (Broker).
2 23 Good fortune
2 26 Promoted to Merchant (Broker) rank 2.
3 26 Continued as Merchant (Broker).
3 28 Severely injured. Fully recovered. Owe 2,500 for medical bills.
4 28 Became a Marine (Star Marine) with the new title Marine.
4 31 On the front lines of a planetary assault and occupation.
4 32 Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal.
5 32 Attempted to change assignments.
5 32 Failed to qualify for Ground Assault (Marine).
5 32 Continued as Marine (Star Marine).
5 36 Trapped behind enemy lines.
5 36 Promoted to Marine (Star Marine) rank 2 with the new title Corporal.
6 36 Continued as Marine (Star Marine).
6 37 Assigned to an assault on an enemy fortress.
6 37 Injured
7 40 Continued as Marine (Star Marine).
7 44 A mission goes wrong; Blanche Williams and several others are captured and mistreated by the enemy. Gain Blanche Williams's jailer as an Enemy.
8 44 Became a Agent (Intelligence).
8 48 Blanche Williams's work ends up coming home with Blanche Williams, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9 48 Became a Drifter (Barbarian).
9 50 Blanche Williams do not know what happened to Blanche Williams. There is a gap in Blanche Williams's memory.
10 50 Failed to qualify for Performer (Entertainer).
10 50 Switched to Drifter (Wanderer).
10 51 Blanche Williams run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 51 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 55 Blanche Williams is sent to a new community or parish to preach The Word among the poor.
12 55 Continued as Believer (Mainstream Believer).
12 56 Blanche Williams accepted an offer of inducements to betray Blanche Williams's faith. Gain 450,000 in cash.
12 59 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
13 59 Aging Crisis. Owe 50,000 for medical bills.
13 59 Retired at age 59.
13 59 Retired.
13 61 Good fortune.
14 63 Aging Crisis. Owe 40,000 for medical bills.
14 67 A romantic relationship ends badly. Gain a Rival or Enemy.
15 67 Aging Crisis. Owe 50,000 for medical bills.
15 71 Gained a contact.
16 71 Aging Crisis. Owe 20,000 for medical bills.
16 73 Good fortune.
17 75 Aging Crisis. Owe 50,000 for medical bills.
17 78 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 79 Aging Crisis. Owe 30,000 for medical bills.
18 81 Betrayal. Convert an Ally into a Rival or Enemy.
19 83 Aging Crisis. Owe 10,000 for medical bills.
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