Retired Chief Bonnie Sim  

Species Age Sex Str Dex End Int Edu SocUPP
Lancian 83 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 1 (-2) 1 (-2)111711
Devout, Poor communicator, Ugly
 
Skills
Admin 1
Art (Performing) 0
Carouse 0
Drive (Wheel) 1
Electronics 0
Engineer (Life Support) 1
Flyer (Airship) 1
Gun Combat 0
Investigate 3
Mechanic 2
Melee 0
Persuade 0
Recon 1
Streetwise 3
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Chief56
Merchant Merchant Marine 4th Officer23
Entertainer Journalist 01
Drifter Barbarian 01
Believer Missionary/Humanitarian Junior Project Worker01
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Fletcher Bartley Enemy 0 4 2 0 Lancian (M/67)
Terrance Archer Rival 0 0 2 0 Lancian (M/73)
Odie Remmington Contact 2 0 1 0 Lancian (F/33)
Lucius Cook Ally 5 0 3 5 Irhadre (M/23)
Clement Bluit Contact 1 1 2 4 Lancian (M/25)
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 22 Good fortune
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Continued as Agent (Law Enforcement).
2 26 Good fortune
2 26 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
3 26 Continued as Agent (Law Enforcement).
3 28 Go undercover to investigate an enemy.
3 28 Nearly killed. Fully recovered. Owe 12,500 for medical bills.
3 30 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
4 30 Continued as Agent (Law Enforcement).
4 31 Hard times caused by a lack of interstellar trade costs Bonnie Sim's job.
4 34 Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant.
5 34 Continued as Agent (Law Enforcement).
5 35 Advanced training in a specialist field.
5 38 Promoted to Agent (Law Enforcement) rank 5 with the new title Chief.
6 38 Continued as Agent (Law Enforcement).
6 41 Advanced training in a specialist field.
6 42 Forced to muster out.
7 42 Became a Merchant (Merchant Marine) with the new title Crewman.
7 43 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
7 46 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 46 Continued as Merchant (Merchant Marine).
8 50 Moved to a new world.
8 50 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 50 Continued as Merchant (Merchant Marine).
9 51 A series of bad deals and decisions force Bonnie Sim into bankruptcy. Bonnie Sim salvages what Bonnie Sim can.
10 51 Became a Entertainer (Journalist).
10 52 Bonnie Sim is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
11 52 Failed to qualify for Law Enforcement (Agent).
11 52 Became a Drifter (Barbarian).
11 55 Scarred. Owe 2,500 for medical bills.
12 55 Aging Crisis. Owe 30,000 for medical bills.
12 55 Retired at age 55.
12 55 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 58 Bonnie Sim retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 59 Forced to muster out.
13 59 Aging Crisis. Owe 30,000 for medical bills.
13 59 Retired.
13 60 Good fortune.
14 63 Aging Crisis. Owe 50,000 for medical bills.
14 67 Gained a contact.
15 67 Aging Crisis. Owe 50,000 for medical bills.
15 71 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 71 Aging Crisis. Owe 40,000 for medical bills.
16 73 Moved to a new world.
17 75 Aging Crisis. Owe 20,000 for medical bills.
17 76 Gained a contact.
18 79 Aging Crisis. Owe 10,000 for medical bills.
18 81 Birth or Death involving a family member or close friend.
19 83 Aging Crisis. Owe 60,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙