Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Carrie Head rise to a position of power in Carrie Head's colony or corporation. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Carrie Head learn something Carrie Head should not have – a corporate secret, a political scandal – which Carrie Head can profit from illegally. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Voluntarily left Colonist |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
33 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
38 |
Special assignment or duty on board ship. |
5 |
38 |
Attempt at commissioned failed. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
39 |
Moved to a new world. |
6 |
42 |
Attempt at commissioned failed. |
6 |
42 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
44 |
Commanding officer takes an interest in Carrie Head's career. |
7 |
46 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
7 |
46 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
8 |
46 |
Continued as Navy (Line/Crew). |
8 |
48 |
Gained a contact. |
8 |
50 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
9 |
50 |
Voluntarily left Line/Crew |
9 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
54 |
Carrie Head aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
54 |
Switched to Citizen (Corporate). |
10 |
58 |
Carrie Head befriend a superior in the corporation or the colony. |
10 |
58 |
Promoted to Citizen (Corporate) rank 1. |
11 |
58 |
Continued as Citizen (Corporate). |
11 |
59 |
Carrie Head is rewarded for Carrie Head's diligence or cunning. |
11 |
62 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
12 |
62 |
Continued as Citizen (Corporate). |
12 |
63 |
Carrie Head learn something Carrie Head should not have – a corporate secret, a political scandal – which Carrie Head can profit from illegally. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Continued as Citizen (Corporate). |
13 |
67 |
Advanced training in a specialist field. |
13 |
70 |
Promoted to Citizen (Corporate) rank 3. |
14 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
Continued as Citizen (Corporate). |
14 |
73 |
Carrie Head is rewarded for Carrie Head's diligence or cunning. |
14 |
74 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
15 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
74 |
Continued as Citizen (Corporate). |
15 |
78 |
Moved to a new world. |
15 |
78 |
Promoted to Citizen (Corporate) rank 5. |
16 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
78 |
Voluntarily left Corporate |
16 |
78 |
Retired. |
16 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |