Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
22 |
Clemmie Andrews is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Victim of a crime |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Imperial trade restrictions force Clemmie Andrews out of business. |
4 |
27 |
Failed to qualify for Marine Support (Marine). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
30 |
Clemmie Andrews do not know what happened to Clemmie Andrews. There is a gap in Clemmie Andrews's memory. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
33 |
Failed to qualify for Broker (Merchant). |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
34 |
Betrayed by a friend. One of Clemmie Andrews's Contacts or Allies betrays Clemmie Andrews, ending Clemmie Andrews's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
34 |
Became a Citizen (Worker). |
7 |
38 |
Gained a contact. |
7 |
38 |
Promoted to Citizen (Worker) rank 1. |
8 |
38 |
Continued as Citizen (Worker). |
8 |
39 |
A new romantic starts. Gain an Ally. |
8 |
42 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
9 |
42 |
Continued as Citizen (Worker). |
9 |
45 |
Clemmie Andrews is rewarded for Clemmie Andrews's diligence or cunning. |
9 |
46 |
Promoted to Citizen (Worker) rank 3. |
10 |
46 |
Continued as Citizen (Worker). |
10 |
49 |
A new romantic starts. Gain an Ally. |
10 |
50 |
Forced to muster out. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
54 |
Gained a contact. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Good fortune. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Good fortune. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Good fortune. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
75 |
Good fortune. |
18 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |