Retired 3rd Officer Clemmie Garcia  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 83 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 7 (0)111357
Protective, Paranoid, Stubborn
 
Skills
Admin 1
Art (Performing) 0
Astrogation 0
Carouse 1
Drive 0
Engineer (J-drive) 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 3
Mechanic 1
Persuade 1
Pilot (Capital Ships) 1
Profession (Worker/Construction) 1
Profession (Worker/Religion) 1
Recon 1
Seafarer 0
Stealth 1
Steward 1
Streetwise 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 12
Drifter Barbarian 01
Merchant Merchant Marine 3rd Officer35
Drifter Wanderer 12
Believer Missionary/Humanitarian Project Worker14
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Olin Simmmons Enemy 0 6 2 1 Traltar (M/39)
Relationship soured.
Lucinda Graham Ally 3 0 0 2 Humaniti (F/35)
Ron Neal Ally 3 0 0 2 Sydite (M/15)
Jesus Chambers Contact 2 0 5 5 Humaniti (M/29)
Jesus Chambers has negatively life-changing event.
 
Term Age History
1 18 Failed to qualify for Law Enforcement (Agent).
1 18 Became a Drifter (Scavenger).
1 19 Attempted a risky adventure and was wildly successful.
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Continued as Drifter (Scavenger).
2 26 Betrayed by a friend. One of Clemmie Garcia's Contacts or Allies betrays Clemmie Garcia, ending Clemmie Garcia's career. That Contact or Ally becomes a Rival or Enemy.
3 26 Failed to qualify for Intelligence (Agent).
3 26 Switched to Drifter (Barbarian).
3 30 Clemmie Garcia run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 30 Became a Merchant (Merchant Marine) with the new title Crewman.
4 31 A sudden war destroys Clemmie Garcia's trade routes and contacts, forcing Clemmie Garcia to flee that region of space.
4 31 Gain rebels as Enemy
4 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 34 Continued as Merchant (Merchant Marine).
5 35 Embroiled in legal trouble.
6 38 Continued as Merchant (Merchant Marine).
6 41 A good deal ensures Clemmie Garcia is living the high life for a few years.
6 42 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 42 Continued as Merchant (Merchant Marine).
7 45 Befriend a useful ally in one sphere. Gain an Ally.
7 46 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
8 46 Continued as Merchant (Merchant Marine).
8 50 Forced to muster out.
9 50 Switched to Drifter (Wanderer).
9 53 Severely injured. Fully recovered. Owe 20,000 for medical bills.
9 54 Promoted to Drifter (Wanderer) rank 1.
10 54 Continued as Drifter (Wanderer).
10 58 Betrayed by a friend. One of Clemmie Garcia's Contacts or Allies betrays Clemmie Garcia, ending Clemmie Garcia's career. That Contact or Ally becomes a Rival or Enemy.
11 58 Aging Crisis. Owe 50,000 for medical bills.
11 58 Retired at age 58.
11 58 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 60 Clemmie Garcia is chosen to represent Clemmie Garcia's faith in a vid show or other highly public forum.
11 62 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 62 Aging Crisis. Owe 20,000 for medical bills.
12 62 Continued as Believer (Missionary/Humanitarian).
12 65 Clemmie Garcia faith is shaken.
13 66 Aging Crisis. Owe 30,000 for medical bills.
13 66 Continued as Believer (Missionary/Humanitarian).
13 67 Clemmie Garcia faith is shaken.
14 70 Aging Crisis. Owe 10,000 for medical bills.
14 70 Continued as Believer (Missionary/Humanitarian).
14 74 Opponents of Clemmie Garcia's belief system ambush Clemmie Garcia.
14 74 Severely injured. Fully recovered. Owe 10,000 for medical bills.
15 74 Aging Crisis. Owe 40,000 for medical bills.
15 74 Retired.
15 78 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 78 Aging Crisis. Owe 40,000 for medical bills.
16 79 Gained a contact.
17 82 Aging Crisis. Owe 20,000 for medical bills.
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