Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
22 |
A mission goes wrong and Clemmie Saxon is stranded behind enemy lines. Ejected from the service. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
Clemmie Saxon foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Continued as Navy (Flight). |
3 |
27 |
Clemmie Saxon is blamed for an accident that causes the death of several crew members. Clemmie Saxon's guilt drives Clemmie Saxon to excel. |
4 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
30 |
Clemmie Saxon accepted an offer of inducements to betray Clemmie Saxon's faith. Gain 90,000 in cash. |
4 |
31 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
31 |
Failed to qualify for Worker (Citizen). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Scout (Surveyor). |
5 |
34 |
When dealing with an alien race, Clemmie Saxon botch an opportunity to gather extra intelligence about them. |
5 |
34 |
Clemmie Saxon have no idea what happened to Clemmie Saxon – they found Clemmie Saxon's ship drifting on the fringes of friendly space. |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
37 |
When dealing with an alien race, Clemmie Saxon botch an opportunity to gather extra intelligence about them. |
6 |
37 |
Clemmie Saxon have no idea what happened to Clemmie Saxon – they found Clemmie Saxon's ship drifting on the fringes of friendly space. |
6 |
39 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
39 |
Voluntarily left Surveyor |
7 |
39 |
Failed to qualify for Merchant Academy. |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Continued as Drifter (Scavenger). |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
48 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
49 |
Clemmie Saxon is caught in the periphery of a scandal. |
10 |
49 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Continued as Believer (Missionary/Humanitarian). |
11 |
53 |
Clemmie Saxon faith is shaken. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Continued as Believer (Missionary/Humanitarian). |
12 |
58 |
Clemmie Saxon secretly provide religious rites for a dying leader or noble, although they do not share Clemmie Saxon's faith. Gain an Ally in the family and a Rival who disagrees with Clemmie Saxon's choice. |
12 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 0. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Voluntarily left Missionary/Humanitarian |
13 |
60 |
Retired. |
13 |
62 |
Contact with Government. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Birth or Death involving a family member or close friend. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |