Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Dawn Lambert learn something Dawn Lambert should not have – a corporate secret, a political scandal – which Dawn Lambert can profit from illegally. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Voluntarily left Corporate |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Lost eye or limb. Owe 2,500 for medical bills. |
3 |
23 |
Switched to Citizen (Colonist). |
3 |
26 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
26 |
Failed to qualify for Surveyor (Scout). |
4 |
26 |
Returned to Drifter (Barbarian). |
4 |
30 |
Spend time with an alien race. Gain a contact. |
4 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
30 |
Continued as Drifter (Barbarian). |
5 |
33 |
Find valuable salvage. |
5 |
34 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
34 |
Voluntarily left Barbarian |
6 |
34 |
Failed to qualify for Performer (Entertainer). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Established a network of contacts. Gain 1 contacts. |
6 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
38 |
Continued as Agent (Law Enforcement). |
7 |
42 |
An investigation takes on a dangerous turn. |
7 |
42 |
Dawn Lambert's work ends up coming home with Dawn Lambert, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
42 |
Continued as Agent (Law Enforcement). |
8 |
44 |
Advanced training in a specialist field. |
8 |
46 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
46 |
Continued as Agent (Law Enforcement). |
9 |
48 |
Go undercover to investigate an enemy. |
9 |
47 |
Involved in a feud with a rival criminal organization. |
9 |
50 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
10 |
50 |
Continued as Agent (Law Enforcement). |
10 |
53 |
Dawn Lambert's work ends up coming home with Dawn Lambert, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
57 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Voluntarily left Holy Warrior |
12 |
57 |
Retired. |
12 |
61 |
Accused of a crime. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |